Chapter 4: The Vile Peaks
Encounters
Patheron
HP: 375
MA:0
ST:15
Stag:103%
CP:3
Thexteron
HP:3120
MA:0
ST:74
Stag:120%
CP:16
Pulsework Solider
HP:7410
MA:120
ST:77
Stag:150%
CP:29
Watchdrone
HP:1890
MA:0
ST:29
Stag:110%
CP:10
PSICOM Ranger
HP:324
MA:0
ST:45
Stag:200%
CP:7
Bomb
HP:1248
MA:80
ST:69
Stag:130%
CP:12
Incubus
HP:2964
MA: 0
ST:46
Stag:130%
CP:16
Succubus
HP:975
MA:0
ST:96
Stag:130%
CP:15
Gremiln
HP:869
MA:86
ST:48
Stag:130%
CP:16
Corps Gunner
Hp:1092
Ma:64
ST:40
Stag:150%
CP:14
Corps Regular
HP:1560
MA:107
ST:64
Stag:150%
CP:16
PSICOM Tracker
HP:1296
MA:210
ST:64
Stag:200%
CP:8
Uhlan
HP:10842
MA:120
ST:120
Stag:140%
CP:20
Treasures
Librascope Spark Ring
Black Belt Phoenix Down
Ninurta Phoenix Down
Metal Armband Fortisol
Phoenix Down Iron Shell(X8)
Librascope Vibrant ooze(X6)
Ember Ring 300 gil
Fiber-optic Cable(X3)
Librascope
Eletrolytic Capaciter
Game Play:
Ok so we start off with a cut scene for this chapter, then a
shot battle against some Patheron. Really easy stuff, just take some names and
you'll do great. Ok so now we're starting out as Sazh for a bit. Head over the
bridge where Vanille is waiting. watch some pretty pretty cut scenes and learn a
little more about our characters. oh look at that Lighting is legal.
Ok so after the mimi movie, we're Lighting and Hope. Ok so read
the tutorial on the primer if needed and get ready to be awesome. I can't
really tell you enough how much you want to upgrade hope's medic role. I really
mean that. You're gonna want home to be able to heal Lighting as you go around.
So that's my 2 cents. To the right from the save point there is a blue jump
ring on the ground that will take you to a little alcove. There's a treasure
sphere there with a Librascope in it. Ok go to the left from the save point
continue forward fighting baddies along the way. Use the blue jump rings to get
aorund the circular thing and the little island near by. Once across and around
just keep moving towards Another Mans Treasure. Once there a cut scene will
take place.
Now we've got to get Sazh and Vanille to where Hope and Lighting
are waiting. So travel on till you come to where a group of robots are fighting
each other. Take out the pulsework guys first and watch your health. After the
fight use the magnet to pull the big piece of junk forward. Now go around and
head towards Another Man's Treasure. There is sphere on the left in front of
the tunnel that you will have to defeat the group of fighting baddies to get.
Again they will fight among themselves, for a bit and then they will start
attacking you. in this case i would leave the pulse work guy for last, since
that keeps the other baddies from attacking you for a while. Once the baddies
are taken care of gather your booty from the sphere and carry on through the
tunnel. Faith and Bravery are good things to have coming up. Try and get Sazh
there, it really doesn’t take much. Vigilance is nice but really you want that
magic and attack boost. ALWAYS BE SURE TO HAVE A PARADIGM WITH AT LEAST ONE
MEDIC. This will be necessary from this point forward. Ok so carry on through
the tunnel and hit the switch to make the stuff go away. You are now nearly
there. Lighting and Hope are waiting! Again if you sneak up on the baddies
leave the pulse work guys for last, the more they fight each other the better
off you are. Run forward and meet up with your missing team mates. After the
cut scene, follow Lighting. Be sure to upgrade Hope's roles. If yo fought all
the baddies while as Sazh and Vanille, you should have enough CP to get Hope's
Ravager to the next level cap. After that work on his Medic. Equip an iron
bangle or silver bangle on the boy to boost his hp and then check your
paradigms. you now have the ability to have Evened Odds, which is a Synergist,
a Saboteur and a Medic, Guerilla, which is a Ravager, a Saboteur and a
Synergist, and Thaumaturgy, which is 2 Ravagers, and a medic. The last one is
actually one of my faves to use, this keeps your hp, and still allows you to
kick baddie butt. So take a look at the paradigms you can build and play around
before moving on. You're starting battle Paradigm will be Tri-Disaster if you
don’t change it. To set any Paradigm as your active paradigm just hit Square/X.
You should also make Smart Bomb. It's 2 ravagers and a saboteur, its great for
staggering stronger baddies. once staggered switch to tri-disaster or
Thaumaturgy if you need to heal.
Now we are ready to move on. Use the blue jump rings on the
ground to climb up to the ledge. Fight the Pulsework guy if you want and
collect the Sphere near by before carrying on.
Use the save point on the left and be on the look out. there
will be a pulse work guy coming out of a funny door in front of you and a pair
of Incubus jumping down on you. Use the blue circles again to jump over some
stuff in the part off the map that looks like a nose. keep going and o the left
in an alcove there will be 2 spheres and a save point.
Move on and keep any eye out for baddies as you do, using the
blue jump rings make you way down the cause way towards the next save point.
Save there and upgarde your characters. You'll run into Lighting again after
the save point. Yay! Upgrade Lighting's roles, and update your paradigms.
Relentless Assault should be ok for the near future but be sure to keep a
Paradigm handy for healing. Lighting will now replace Hope in your party but
you still want to have Smart bomb in your deck of Paradigm.
After adding Lighting back to the party, you'll come across an
electrical panel, activate it to reveal stairs. Be careful not to miss the
sphere hiding just inside an open door right after the save point. Now there is
a short cut on the left that will take you around the encounters, but it's
really best to fight the baddies for the CP and spoils. Remember even if they
aren't in your party right now they still earn CP for later. So it's always
best if you can to fight the baddies roaming around. On the right path there is
also a sphere, containing an Ember Ring. Equip the Ember Ring and get ready for
a fight. Save at the next save point and make sure you have smart bomb in your
Paradigm deck.
Dreadnought(First battle)
HP: 17940
MA: 74
ST: 120
Stag:200%
CP: none
This is a two part battle. Use smart bomb, so Vanille as a
Saboteur can cast Deportect and Deshell on Dreadnought. This will help because
at first this baddie takes half the magical and physical damage you deal out.
The goal of the first part of this battle is to stagger the baddie and reduce
it's HP in order to reveal it's true nature. Keep an eye on your health, you
may have to heal once or twice during the first part of this battle.
Dreadnought will use an ability called Steam Clean that will remove one
negative stat at a time. Don’t worry about this at this point of the battle,
just stay in Smart Bomb unless you need to heal and work on staggering that
Mech. Once staggered a shot cut scene will happen and the second part will
begin.
Dreadnought (2nd Battle)
HP:44850
MA:74
ST:120
Stag:200%
CP:360
Ok so the good thing is that if you were close to dying and
didn't get to heal before the intermission, your party is fully healed and
ready to kick mech butt, however this isn't going to be too easy to do. Now
here's where things get a little tricky. You'll want Vanille to cast Deprotect
and Deshell again, but you also want Sazh to cast Faith and Bravery, Vigilance
doesn’t hurt either if you have it. Relentless Assault is the best way to
damage the boss. Some of the Mech's attacks are heavy hitters, like Wrecking
Ball. (I’m going to pass on the jokes here) so be ready to shift fast after or
before to heal right away. Don’t worry if you don’t get it the first time, you
always have retry. If you don’t have the right set of Paradigms you can always
hit retry at the star of battle. Again you should try to stagger the Mech as
fast as you can with buffing up your self and debuffing the mech.
Once the mech falls your party gets 360 Cp and a Crystarium
upgrade. The medic role is now open to Lighting and Sazh can use Commando role.
When upgrading the Cystarium it's best to focus on Light's Commando and Ravager
roles first. Her medic already knows Cure so no real worries there; again her
medic role has the option for a second accessory slot, which is a boon. With Hope
you should focus on his Medic and Ravager roles, get them to the role cap, then
work on Synergist. You also get the Omni-kit and access to Lenora's Garage.
With the Omni-kit you can now upgrade your weapons and accessories. Take some
time and look over what you can do. Upgrading is a great way to get good
weapons for little or no gil. You can also instead of selling unwanted weapons
and accessories; you can dismantle them for their parts to upgrade other
weapons.
So now go up the ramp to the upper level and at the next save
point upgrade your weapons and characters equip Ninurta on hope and save.
Lighting's Medic role offers the chance to have an extra accessory slot, so if
you want go that way you can. At this point upgrading your characters is up to
you. Ok so after the save point there is a cut scene, people loose their
tempers and stuff is said, but anyway, carry on. The party splits up again and
we're thrown into a fight with Lighting and Hope.
Right after the battle there is another cut scene and then we
get to start play again as Light and Hope. Use the save point on the right and
keep going along the trail. There is a sphere to the left of the path a ways up
from the save point guarded by 2 PISCOM Regulars. Battles here are easy enough
keep and eye on your health and unless Light is about to die it's easier to
take the quick victory than to heal. The PISCOM Gunner and Regulars aren't much
of a challenge. At some point along the trail you'll meet a funny little mech
called Uhlan. Same thing applies here, just keep hitting it and heal when
needed.
Just up before the second save point there is a sphere in an
alcove on the right side of the map. Collect your booty from the sphere, save
and get ready for a mini game.
Pulse Armament Mini Game.
This is kind of fun to play. You're controlling a dreadnought,
and your goal is to wipe out the other guys. There are those little robots to
take out along the way. You only get 3 sweeping kills per-gate, but if you use
them you can just step on the buggers. At the end of the game you encounter 2
spheres. These contain your prizes for completing simple goals during the mini
game. They range in value and what not and are as follows.
Sweeping Blow Kills (the attack with X or A)
40+ give you 999 gil
25-39 gives you 300 gil
24 or less gives you 100 gil
Total kills
35+ give you Spark Ring
25-34 gives you Thickened Hide (X20)
24 or less gives you sturdy bone (X10)
From here go through the tunnel collect the sphere and use the
save point. If you encounter a PISCOM Ranger take them out first or else they
will cast protect or shell on their buddies. Create a new Paradigm called
Symbiosis, which consists of Medic and Synergist. Set this to your default
choice when starting battle. Equip all the spark rings you have, which if you
killed all the little robots should be 2 one for each character.
And if you can upgrade them. You're getting ready for another
Eidolon Battle, this time with Odin. (Yet another FF staple)
Where the road splits take the upper path to find a sphere
containing a Spark ring. I suggest collecting this if you didn't get one from
the mini game. Use the blue ring to jump down or go back the way you came.
Where the road splits again jump up to collect a sphere, then keeping moving
forward. You can at this point either go through the tunnel and avoid the Uhlan
or you can fight it. I suggest fighting it. You’ll want the cp.
After the fight with Uhlan there is a save point use it, cause
your about to fight Odin.
Eidolon Battle-Odin
This is probably the hardest battle so far. Odin yields to those
who heal the wounded, but that isn’t enough to defeat this guy. Start with
Symbiosis as your default Paradigm. Wait till hope has cast both Shell and
Protect on both party members if you want to win this battle. Once that's been
done switch to War and Peace. (Commando and medic) this allows Light to attack,
which Hope heals. Watch Odin closely as soon as he preforms Ullr's Shield
switch to dualcasting to and allow the ravagers to drive up his gauge. The
second he starts attacking again switch back to War and Peace. If you have
Forisol and Aegisol you can forgo the first buffing phase, this will make the
fight faster and easier, allowing you to use dualcasting to fill odin's gauge
while switching to Double dose Medic & Medic, if you need to heal.
After the battle Light gains the Odin Eidolith and an extra ATB
gauge. After the cut scene there is a little tutorial on using Eidolons in
battle. Nifty! We have summons that we can actually use not just fight and
effectively loose. (With all the rose petals flying around I expect Haruka and
Michiu from Sailor Moon to show up or something) Anyway now we have a nifty
spiffy summons that'll come in handy. So after the battle tutorial on Eidolon
fighting, a nice cut scene happens and then we move on. Save when prompted.
After the cut scene we're back as Sazh and Vanille. Remember
they went the other way. So here we are. We need the Undermine Paradigm. It's
Ravager and Saboteur; this is really good for beating up the pulsework guys.
Active the device on the map and save if you want to again. Do take note that
Bombs in this game look more like D&D dice than Bombs, so be careful. The
Bombs Self Destruct is rather nasty. Take them out in any battle before they
can blow you up with them. Ok so there are a few spheres here that you can't
get to just yet. You need to get power up to the area first. However along the
way you can collect Auric Amulet from the platform before jumping down to where
the second save point is, an Ember ring on your way towards the power station.
To the left after reaching the power station you'll find a sphere with a tuft
of Phoenix down for you. Now we're going to turn on the power. There are 4
stations around the main one that you need to turn on. Fight your way around
and get them turn on to reveal the way forward and to be able to get the other
spheres. So with all 4 panels activated you can now back track and get those
other spheres. Take the elevator by the 2 bombs and the Pulsework guy. Be ready
for a little battle, and there you can activate some stairs take them down and
around to another panel and activate it. Take those stairs to find some bombs
and a pulsework guy. Take them out to collect Iron Shells from the near by
sphere. Now go back to the first set of stairs and go down the ramp. Activate
the last panel in this area. There are 3 pulsework guys at the bottom of the
stairs. Then collect Vibrant Ooze (X5) from the sphere near by. Now go back to
the power station.
Now back at the power station there are some things to pick up
here. One is a sphere on the inner ring of the station and the other is outside
the gates. I suggest using the should you just found for the battle at the
gate, other wise the bombs might take you out. Collect 300 gil from the sphere
outside the gate and then make your way to the end of the tunnel for a cut
scene.
There is nothing for you to do at this point, so just follow the
prompts and save when asked. Watching all these Cut scenes makes me wonder how
freaking big is Cocoon. I mean it's got a freaking ocean? Jeeze! Anyway feel
free to explore around but when you're done head into the building and talk to
the chick. After that head out to the pier to start the cut scene.
Save if you want. Congrats on beating Chapter 4!!
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