Chapter 11: Gran Pulse
“ ‘ce Food. Cute” –Lighting Farron
Gameplay:
So this is a BIG area. So to make things easier I’ve decided to
divide this part into the different area sections. Each one has it’s own set of
critters to fight and things to do and stuff to collect. I’ll list all of that
like before but by the section to make this easier to write.
Vallis Media
Encounters
Alraulne
HP:1800
MA:540
ST:540
Stag:290%
CP: 240
Flan
HP28800
MA:105
ST:166
Stag:200%
CP: 440
Dire Flan
HP:169200
MA: 171
ST: 463
Stag:200%
CP: 960
Treasures
Partisan
Game play
So really long cut scenes but they are pretty. Save if it suits
you.
So we need to go find Hope. There isn’t much to do at this point,
so run along the path towards the marker fighting the critters along the way
and collecting loot. There is a sphere along the path that has the Partisan in
it.
So first thing off the new Chapter on Pulse is an Eidolon
Battle. This time with Alexander.
Eidolon Battle- Alexander
In this fight we are Hope, Light and Fang. We get to control
Hope for this one too, since it’s his summons we’re fighting here. You’ll want
to have a Sentinel for most of this fight, due to the fact that Alex likes to
dish out poundings.
Shift to Delta Attack the moment the battle starts. Then go on
the offensive. If anyone’s HP falls below 50% switch to Combat Clinic to heal.
Once everyone is healed switch back to Delta Attack and hit Alex with all
you’ve got again. When the Doom counter hits around 300 again Alex should be
ready to yield.
Butt kicked yes? Cool! Big guy is now Hope’s summon and he gets
an ATB gauge too! Yay!!
Now remember to keep working on that fancy Sphere Grid I mean
Cyrstarium. Spending Cp as you can. There will be certain skills or spells
you’ll want to have.
The Archylte Steppe
Encounters
Heads up there are things here that eat things like us right now
for Second Breakfast. I’ve marked which you can totally fight and win, ones you
might fight and win, and ones that will own you like a noob. So keep that in
mind. Also we don’t have a run away command but we do have “retry” if you by
chance get into a battle you aren’t ready to handle.
Gorgonpsid-Fight
HP:306000
MA:93
ST:225
Stag;160%
CP:440
Megistitberian-RUN!
HP:438480
MA:550
ST:904
Stag:450%
CP:2600
Behemoth King-Maybe
HP:487620
MA:825
ST:323
Stag:650%
CP:4000
Leyak_Maybe
HP:15300
MA:154
ST:108
Stag:150%
CP:440
Rangda-Maybe
HP: 27000
MA:191
ST:116
Stag:170%
CP:740
Flan-fight
HP28800
MA:105
ST:166
Stag:200%
CP: 440
Dire Flan-Maybe
HP:169200
MA: 171
ST: 463
Stag:200%
CP: 960
Navidon-Fight
HP:400140
MA:1491
ST:872
Stag:125%
CP:1900
Amphisbaena-RUN!
HP:360000
MA:366
ST:569
Stag:350%
CP:3500
Goblin-Fight
HP:86400
MA:49
ST:650
Stag:250%
CP:910
Adamanchelid-RUN!
HP:956250
MA:861
ST1292
Stag:450%
CP:4550
Adamantoise-RUN!
HP:5343000(that’s 5 MILLION ok)
MA:5916
ST:11537
Stag:500%
CP:40000
Adamantortoise-RUN!(Mark)
HP:369900
MA:8303
ST:9964
Stag:250%
CP:40000
Cactuar-RUN!
HP777777
MA:0
ST:777
Stag:777%
CP:5000
Ectopudding-Fight(mark)
HP:133200
MA:259
ST:518
Stag:500%
CP:980
Uridimmu-Fight (Mark)
HP:45900
MA:114
St:275
Stag:200%
CP:1225
Treasures
Rod of Thorns
Severed Wing(X5)
Liberascope
2615 gil
Monstrous Fang (X11)
Clay Ring
Cactuar Doll
Lighting Charm*
Wind Charm*
Earth Charm*
MIllerite*
Fire Charm*
Ice Charm*
Smooth Hide(X8)
Sephyr Ring*
*Only attempt to open these spheres if you have well developed
parties. Other wise it’s lights out!
They are scattered all over this part of Gran Pulse, I can give
general directions but the finding is up to you. Here’s a list of the goodies
in the area.
Game play:
Ok so we are now introduced to Missions or hunts more like it.
Cie’th stones are wel all over. I’ll point them out as we go.
The first one is right there, you can’t miss it. The Ectopudding
isn’t to far just look for the mark on your map. The thing is weak to Lighting
and staggers at 600%. For defeating the other guys mark you get an Enegry Sash
and the rank of Good Samaritan. Yay us!
The next Cie’th stone pops up just in front of you. Touch it to
get the next mark. Again this beastie isn’t that far from where we are so let’s
go take it out and help this guy rest. Now if you’d like to put these off till
later in the game you can do that too, you have the option later on of coming
back here to level and do the odd side quest. But I figure we’re here so we
might as well right?
Uridimmu has lackies. Take them out but keep and eye on your
health. You’ll get Cobaltite for your troubles. The next stone pops up not far
from where we are standing again. There are only a few of these we can do at
this point, and so of those require we go into the rather dangerous Yaschas
Massif area, so I would put those off for a while if I were you. Now lets move
on with the story shall we?
Let’s run around a bit an gather some CP and other stuff. Be
mindful of the critters that are around you don’t want to get caught in a fight
you can’t handle yet. On your way towards the Mark on the map and the next area
there is the option for a 3 way fight between a Behemoth King and
Megistitberian, I would get in on this action. Reason being is that they have
knocked each others health to about half, and you get the preemptive strike on
them as well. TAKE OUT THE BEHEMOTH BEFORE IT STANDS UP! Other wise you are
gonna be ice skating up hill. So kick butts and take names here. This battle if
won yields 6600 CP each time. So you might want to swing around a few times and
farm a little.
Never fear well be back this way for all those thing we missed
or aren’t ready for
Mah`habara
Encounters
Hoplite
HP:33638
MA:315
ST:494
Stag:270%
CP:770
Cryonedron
HP:35100
MA:200
ST:136
Stag:250%
CP:1190
Juggernaut
HP:1584000
MA:2130
ST:1151
Stag: 200%
CP: 3900
Boxed Phalanx
HP:94770
MA: 465
ST:898
Stag:400%
CP:1850
Pulsework Centurion
HP:39780
MA:651
ST:651
Stag:300%
CP: 1750
Rust Pudding
HP:46800
MA:0
ST:820
Stag:150%
CP:1470
Treasures
Hauteclaire
Platinum Bangle*
Electrode(X4)
Chobham Armor(X4)
Tesla Turbine(X4)
Saint’s Amulet(X2)
Ice Charm
Particle Accelerator
Crystal Oscillator(X3)
Perfect Conductor(X3)
*Only available after defeating the Juggernaut.
Ok so first off we come to a save point. I suggest saving a game
here. Pick up the sphere along the way. Hoplites aren’t too hard to beat and
they are weak to lighting.
Keep going along towards the marker. Later when we’re stronger,
we can come back for the sphere that the Juggernaut is guarding so sneakily at
the end of the path. However there are several groups of easy to beat baddies,
but look out for Cryohedrons Self-destruct. I ran there and before I got back I
had like 25690 cp!
If you’re not up to that challenge yet, just go on past. The
Boxed Phalanx can be a beast to beat, and since preemptive strike isn’t
possible, you can out run them or you can use Odin to beat the mech into
submission. If you don’t have enough TP to call Odin, you can back track and
fight some Hoplites till you do. Once you’re ready switch to relentless Assault
before battle and attack the larger guy right off. As soon as Light is in
danger of dying summon Odin and kick wholesale butt. The mech should be
staggered before you enter Gestalt mode and should fall before Odin leaves the
party. Once the Phalanx is gone that only leaves the Hoplites and those should
fall easily to the newly healed party.
So moving on past the save point, the baddies get stronger. But
you can beat ‘em! The Cryohedrons aren’t a cake walk unless you can surprise
them, if you can’t surprise them, you might be leaving yourself open to their
Self-Destruct ability, that can be very disastrous to the party. Rust puddings
are like any Flan baddie and will fall to chains of magic and thankfully don’t
have the ability to merge with their fellow flan. After the save point there
are two off shoots on the left hidden by doors that open as you get closer,
that house spheres to be plundered. Gather them if you wish, and keep moving
on.
After crossing the 1st bridge, if you go down and round instead
of up you can grab a sphere. Don’t worry about the Fal’cie running around. He’s
mostly harmless. Gather your goodies and then head up the ramp right beside the
bridge. At the 2nd bridge there will be a few Hoplites and a Boxed Phalanx. You
cannot run around this fight. You have to beat them to keep going. Like before
use relentless assault until the mech staggers then if needed summon Odin. You
can use shrouds to buff your party up and to even get a preemptive strike
against these guys. Beat them up and keep moving on, the Rust Pudding after
that battle should be a piece of cake. Grab the sphere on your way by.
SIDE NOTE:
The first area Maw of the Abyss, is a great place to level up
and gain Cp. Plus there’s that 3 way battle outside you can get in on as well.
So with crystals costing a fortune, you can either skip the off shoots or you
can fight a lot of baddies and gain the needed cp. Some of the off shoots are
in fact really good skills to know, so think about it and weight the choices.
This entire time you need to be working on Vanille’s Medic. This will be
important later on.
You need to get as close as you can to maxing out Vanille’s
Medic role at this point. You really want Curasa and the ATB gauge segment
crystals. Equip Vanille with the Healer’s staff, Blessed Talisman and Shield
Talisman. This will boost her healing skills and give her some added
protection. Use the save point right at the start of the Flowered-filled
fissure, and prepare for an Eidolon battle.
Eidolon Battle- Hecatonchoir
This guy fights the same thought the entire battle. After
standing idle with the text Looming Wrath for a while, he will launch into a
furious combo attack, before repeating the same 2 moves again over and over.
So here’s what you do, get a sentinel in place to bear the brunt
of the attack. You want to have the Sentinel out there and ready to take the
burden of right off. If you don’t have this set up it’s like to be a short
battle. Ok so here’s the deal wait until Fang runs over and hits the Eidolon
for the second time, then with the distance between her and Vanille, switch to
Stumbling Block. Fang will protect the party while You(Vanille) hit him with
Saboteur attacks to drive up his Gestalt gauge. You should switch back and
forth between Lifeguard and Stumbling Block till the big guys falls.
If this way doesn’t try first create the Arcane Defense
(ravager+Sentinel) start the battle same as last time but this time alternate
between Stumbling block and Arcane Defense when you can attack. This should
have the effect of raising and maintaining the chain gauge- the higher the
chain gauge is the fastest the Gestalt gauge fills. The trick to this style is
the Renew Technique. You need to have the TP for at least one application of
this technique, this removes the need to use the Lifeguard paradigm with you’re
on the ropes.
If you are almost there when the Doom counter hits around 100
try Slash and burn to drive the final nails in the metaphorical coffin of this
Eidolon. Once the gauge is full, hit square to bring the battle to an end.
Hint you can use shrouds right before this fight if you are
having a hard time. You can dismantle Doctor's Codes to get Fortisol and
Aegisol in a pinch.
From here you’re up against rust puddings, Pulsework Centurions
and Cryohedrons for the first part of the Dusktide Grotto. Kick butt again and
just carry on, watch your health. Try to get a preemptive strike on a group of
Pulsework Centurions and Cryohedrons, both before and after the save point,
other wise those fights may be hard to pull off. You could try just running
past them if you want. Run right by the Jugggernaut at the save point here.
Don't even try to fight it yet. we are no where near strong enough and we get
to come back later in chapter 13 to complete any side quests we wish to, so
there is no need to worry about that yet.
If you got to the right from the save point past the Juggernaut
on the platform above and down to a small side platform you'll find
There is a Boxed Phalanx that you can catch off guard at the
start of the Deep in the Dark area. After the battle head to the end of the
path and hop a ride on Atomos.
SIDE NOTE:
There are a few secret areas here that after you ride Atomos you
can elect to go back and explore. The act of returning opens up 3 more map
areas. Atomos is kind enough to complete a bridge to these sections. There are
some spheres to collect there and several baddies to fight.
Treasures
Prefect conductor(X3)
Rainbow anklet
Metal Armband(X2)
Particle Accelerator(X2)
Moogle Puppet
Particle Accelerator(X2)
Perfect Conductor(X4)
Since this is a main story guide, I’m not going to cover where
these are located, but I’m going to tell you that most of the baddies we’ve
already faced are in these new areas along with some new ones. The Ferruginous
Pudding is one, it’s weak to lighting and can be slowed. Strigoi and Vetala are
others. Strigoi is weak to all elements, can’t be provoked and is very strong,
while Vetala is very resistant to damage. This little trait is reduced when
it’s staggered. Be careful and have fun exploring!
Strigoi
HP: 363825
MA:550
ST:795
Stag:350%
CP:1300
Vetala
HP:480249
MA:365
ST:313
Stag:200%
CP:3000
Sulyya Springs
Encounters
Ceratosaur
HP:35100
MA:152
ST:598
Stag:300%
CP:630
Ceratoraptor
HP:70200
MA:344
ST:402
Stag:150%
CP:1400
Orobon
HP: 257400
MA:127
ST:382
Stag: 125%
CP:1855
Treasures
Strange Fluid (X13)
Enigmatic Fluid (X10)
Aquabane Brooch
Moistened Scale (X6)
Seaptal Scale(X5)
Abyssa Scale(X7)
Cie'th Tear
Uraninite
Riptide Ring
Mnar Stone
Water Charm
Gameplay
Watch the really pretty cut scene and learn yet more about the
backstory.
This is in fact a short area. Really simple and straight
forward. There are spheres along the path that aren’t hard to find. Just keep
and eye out for them. In the Subterranean Lake area there is a dead end that
sports many spheres for the plundering. To get to the spheres you’ll need to
defeat a few sets of baddies. But that’s nothing to worry aobut. When faced
with a group of baddies that is a mix of Orobons and Ceratosaurs deafeat the
ceratosaurs before going after the Orobons.
Taejin's Tower
Encounters
Managarmr
HP:155232
MA:522
ST:421
Stag:400%
CP:1900
Amphisbaena
HP:360000
MA:366
ST:596
Stag:350%
CP:3500
Goblin
HP:86400
MA:49
ST:650
Stag:250%
CP:910
Goblin Chieftain-Mark(missions 13 & 15)
HP:216000
MA:98
ST:1230
Stag:250%
CP:1400
Munchkin
HP:259200
MA:0
ST:183
Stag:250%
CP:400
Munchkin Maestro
HP: 90720
MA:286
ST:429
Stag:250%
CP: 920
Pulsework Gladiator
HP:36221
MA:261
ST:482
Stag:145%
CP:1600
Ambling Bellows-Mark (mission 22)
HP:270000
MA:465
ST:898
Stag:400%
CP:1850
Cryptos
HP:17700
MA:731
ST:731
Stag:300%
CP:1000
Gurangatch-Mark(mission 35)
HP:242550
MA:2088
ST:783
Stag:200%
CP:2700
Gelaitan-Mark(mission 60)
HP:670140
MA:597
ST:634
Stag:300%
CP:2900
Yaksha
HP:61446
MA:44
ST:615
Stag:280%
CP:1700
Yatshini
HP:58212
MA:348
ST:402
Stag:150%
CP:1750
Mushussu-Mark(mission 24)
HP:121275
MA:163
ST:475
Stag:185%
CP:2500
Vampie
HP:349272
MA:470
ST:1021
Stag:255%
CP:2350
Vetala-Mark(mission 25)
HP:480249
MA:365
ST:313
Stag:200%
CP:3000
Chonchon
HP: 16979
MA: 261
ST: 131
Stag:350%
CP: 750
Tyrant
HP: 792000
MA:1065
ST:1065
Stag:150%
CP: 3510
Centaurion Blade(summoned by Tyrant)
HP:202400
MA:852
ST:852
Stag: 130%
CP:0
Penangglan-Mark(mission 26)
HP:252252
MA:385
ST:339
Stag:230%
CP:3100
NOTE: You must defeat the marks listed to move to certain points
in the area.
Treasures:
Sinister Fang(X20)
4721 gil
Sparkbane Brooch
Chipped Fang(X11)
Spark Plug(X5)
Simurgh
Metal Armband(X2)
Glass Orb(X2)
Ancient Bone(X9)
Gale Ring
Rainbow Aknlet(X2)
Tear of Woe(X4)
Unsetting Sun
Librascope
Tear of Remorse(X8)
Clay Ring
Frostbane Brooch(x2)
Ethersol
Collector’s Catalog
Gameplay:
Use the save point we passed on your way in to the area if you
want. Watch the cut scene. This is not a place of underdeveloped parties. If
you had trouble in the last area, you really need o think about going back and
leveling up a bit before attempting this area.
Ok so if you haven’t been you need to work on Lighting’s
Commando role. I’m going to guess you’ve been using the same party I have made
up of Lighting, Fang and Hope to this point. Stick with that. So back to Light,
her commando role offers the skill Dispelga and an ATB segment, so work towards
those. Get close if not to Fang’s Sentinel role level and work on Hope’s
ravager then Synergist and medic.
We are almost to our destination!! Yay! We just have to make it
through this tower filled will baddies and we’re good.
So right off the bat there is a Cie’th stone. This one will as a
waypoint or fast travel marker if you complete the hunt. This one isn’t hard as
it’s a Goblin Chieftain that’s just up the road a bit. So beat that up if you
want.
Grab the sphere in farthest down corner of the area after the
battle with the mark and minions.
Take down the cat piranha hybrids and enter the tower.
Watch the cut scene and then if you wish collect the spheres on
this level. There are 3 in all. Use the save point by the ramp then take the
strange elevator up.
Ok so here we learn that we have to complete 3 missions in order
to move on. The stats for each are listed above, but just for convenience sake,
here they are again.
Gelaitan-Mark(mission 60)
HP:670140
MA:597
ST:634
Stag:300%
CP:2900
OK this guy is big! but he will fall. He is weak to lighting and
you can manually input the attacks to that the AI will catch on, or just use
Libra or a librascope to get to the point. Hit him hard and heal with combat
clinic as needed and this guy will fall.
after the battle you can now move over and start the next
mission. This time it’s the Ambling Bellows we’re after.
Ambling Bellows-Mark (mission 22)
HP:270000
MA:465
ST:898
Stag:400%
CP:1850
Ok so from where we are now, you need to go all the way to the
other side of the map. Ok here’s the trick. Stay by the door till one of the
funny red colored skinny Hoplites (known as Cryptos) comes near, then when it
turns around to leave, attack it from behind and get this battle off to a
preemptive start. Beat down the mark till it falls, don’t worry about it’s
lackies and done worry about healing unless you have to. In a pinch Odin is
always a way out.
Alright on to the next mission!
Gelaitan-Mark(mission 60)
HP:670140
MA:597
ST:634
Stag:300%
CP:2900
Return to the middle room to find your next mark. Switch your
default to Relentless Assault and sneak over to the critter and get the
preemptive strike again to start this battle. Just wail on the guy till he
falls.
yay the way is open!
Ok so now that the fire is out you can travel around. There is a
sphere at the end of the walkway, collect it then back track to the door and go
inside. Beat up the group of Pulsework Gladiators for 8000 cp. Collect the
sphere on the stairs up and move on to the next level.
Interact with the statue to gain access to the next part of the
area.
Grab the sphere all the way to the left before going on. Ride
the musical elevator up to the next tier to the left( the side with the map
maker) there is a sphere to grab before you start on the next quest. Now go the
other way around the walk to grab another sphere and set of baddies to fight if
you choose.
You can take either elevator to the next tier. You’ll be going
back and forth between the tiers for the next little bit while you defeat the
marks necessary to moving forward. You should be working towards Dispelga
technique for your lead character. I’ve been using Light, Hope and Fang to this
point and I don’t plan on changing that for a while.
There are several treasure spheres around the area all of them
are in plan sight in the backs and corners of the rooms. Since they aren’t hard
to find I’m not going to point them out unless they are a little hidden.
Vetala-Mark(mission 25)
HP:480249
MA:365
ST:313
Stag:200%
CP:3000
When Vetala has it’s shield up it cannot be harmed by Physical
attacks and magic damage is halved. Stagger it to bring down it’s shield. It
will cast it’ shield again right before the stagger ends so hit it hard. You
can inflict a variety of lasting status aliment on this creature to help things
along. Heal when needed and you should come out on top.
Penangglan-Mark(mission 26)
HP:252252
MA:385
ST:339
Stag:230%
CP:3100
This guy is hanging out with some Chonchon that you should take
care of first. Then once his lackeys are out of the way you can focus on
beating this guy into the ground. Heal when needed and you’ll do fine. For this
mission you get the Diamond bangle and maybe with whistle wind scarf so not a
bad haul for such a little guy.
Mushussu-Mark(mission 24)
HP:121275
MA:163
ST:475
Stag:185%
CP:2500
Yet again we have lackeys to deal with too. Take them out
they’re weak to water then work on the mark. I suggest beating the mark with
pure physical strength since it doesn’t have any weaknesses. Once that’s done
the middle elevator can go to the 6th. Make your
way to the maker on the map or where the Fal’Cie froze the ground to
keep you from accessing the statue there.
Alright ride the final elevator tp the Apex. Save your game and
get ready to fight that pesky Fal’Cie that’s been buggering us. There are 2
treasure spheres on this level along with another statue. You can’t active this
one until you defeat the Fal’Cie, once that’s done you can have access to the 7th tier.
Boss Fight
Dahaka
HP:2314800
MA:261
ST:743
Stag:320%
CP:3300
Alright you wan to have Dispelga at this point. If you don’t
have it go learn it. I believe that everyone learns it but I’ve been working on
Light, Hope and Fang so I l know they do. You want your main character to have
that ability. You want to switch your default paradigm to Delta Attack before
battle starts.
Now pay close attention to the on screen text. When you see
Fulminouse Firestorm or Bone-Chilling Breaker switch to Combat Clinic right
away. Dahaka will hit hard right off that you need to be able to heal from that
right away, after that he will use less hard hitting blows. Stick with a
defensive paradigm until he stops attacking or if you’re feeling spunky or
confident you could use Delta Attack or Solidarity to avoid losing chain gauge
progress.
Dahaka has another nasty attack called Diluvial Plague which can
inflict several negative status aliments on the entire party. Dispelga is the
answer to your prayers in this situation.
Once stagger Dahaka falls to the ground and wont’ attack till
the stagger gauge drains. For this reason you should use Relentless Assault to
really hit him hard. He is also susceptible to slow and other status aliments
at this time so you might think about letting Fang or your saboteur inflict
these aliments on the Fal’Cie. You just need to make sure to switch to a
paradigm with a sentinel before the Fal’Cie gets back up.
After a couple of staggers the Fal’Cie should fall. You’ll get
33000 Cp and Tetradic Tiara for winning.
From here you can either go to the statue here go to the top
most level and gather the spheres there or you can use the other elevator and
go on to the next part of the chapter.
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