Chapter 9: The Palamecia
Encounters
PISCOM Raider
HP: 20592
MA:95
ST:57
Stag:195%
CP:128
PISCOM Infiltrator
HP: 9504
MA:210
ST:153
Stag:1605
CP:128
Deckdrone
HP:15840
MA:0
ST:35
Stag:113%
CP:141
PSICOM Dragoon
HP:43200
MA:0
ST:121
Stag:110%
CP:163
PSICOM Huntress
HP: 11960
MA:20
ST:59
Stag:180%
CP:192
Viking
HP:140976
MA:0
ST:117
Stag:160%
CP:320
Flanitor
HP:3780
MA:750
ST;100
Stag:115%
CP:64
Flanborg
HP:12600
MA:391
ST:147
Stag:190%
CP:102
Vespid Solider
HP:12960
MA:88
ST:42
Stag:220%
CP:116
Thermadon
HP:12024
MA: 0
ST: 176
Stag: 165%
CP: 269
Treasures
Digital Circuit (X4)
Millerite
Incentive Chip(3)
Silicone Oil (X3)
Lifesaber
Ember ring
Pandoran Spear
Royal Armlet
Murky Ooze (X12)
White Cape
Rihodochrosite
Perfect Conductor
Pain Dampener
Segmented Carapace (X8)
Phoenix Down
Whistlewind Scarf
Perfect Conductor
Barbed Tail (X3)
300 Gil
Spark Ring
Librascope
Pain Dampener
Ruen Bracelet (X2)
Umbra
Gold Bangle
Perfect Conductor
Ethersol
Gameplay:
We are back with the 4 musketeers and ready to kick butt. Use
the CP and all that jazz. Since Light will be a Ravager for most of the level
you might want to unlock Areo and the Watera in her cyrstarium. Then Renew and
Raise for her. Same with Hope, Renew first then the others. For Fang work on
getting to steelguard in the sentinel role, the curse and cursaga in Saboteur.
Save if you want and then talk to Rygdea at the marker.
Ok so fun on a bun and all that stuff, watch the cut scene, and
move on with the story. (I’m just glad I don’t have to fly anything)OK so now
we are in the heart of the baddies turf and we have to fight our way through!
Save often here guys!
Make sure you have the Diversity Paradigm going forward. Bully
is another good one and Relentless Assault is nice.
After jumping all that way, use the thing to call the window
washing platform like thing. Ride that up and then jump the rest of the way.
Once you land turn around and grab a sphere. Ok so after we get outside yet
again turn around cause there is sphere past two Deckdrones waiting for you.
After jumping across the ships, behind you is another sphere. Yet again after
jumping up the ship there is another sphere behind your landing point to
collect.
Side Note: The External Berths and the Crew
Corridors are great places to farm CP. The Deckdrones drop Digital Circuits and
Silicone Oil, these are great for upgrading your accessories and weapons. As an
addes bonus each Deckdrone drops 141 cp. Once and a while the Dragoons will
drop an Incentive Chip, this little thing has a value of 2500 gil. Inside the
ship the baddies here can be farmed for CP and Credit Chips worth 500 gil
apiece and occasionally the rare Incentive Chip. To re-spawn these baddies just
hop the line between map sections.
Once in the Crew Corridor take the first right and there is a
sphere waiting for you there. Fun little fact if you go to the end of the first
hall you come to after coming back inside, you end up in a little alcove with a
few baddies and a save point. Ok so taking that right, we travel around
fighting as we go, grab the sphere as you go by. You can juggle the Viking in
the way with a little bit of good timing and come on that just too fun to do.
Ok so be careful not to just run past the next save point. Use
it if you wish then keep on fighting your way down the hall. Remember you can
farm vast amounts of CP and other spoils if you wish or need to in the External
Berths and the Crew Corridor.
So pick up the sphere on your way to the mark at the end of the
hall here. Now watch the cut scene and get ready to have a little bit of fun.
Back as Sazh and Vanille, at the end of the left hall there is a sphere. Grab
the goodies by the marker and keep going!
Wasn’t that fun?
Ok so we pick up again with the others. Spend some CP if you can
and save at the save point. Now we find ourselves in a round area. There are 2
spheres on the center circle and 2 at opposite ends of the room. Alright so
gather your goodies and fight your way around the circles if you wish. It’s
worth noting here that you will want Fang to know the Curse ability soon, so
work on getting that if you don’t have it already.
OK back as Sazh and Vanille. About half way around the outer
circle there is a sphere guarded by a few flans. Take them out and gather you
goodies. Remember to us your CP and gather the crystals you can. Take the
second right to get the other goodie in the area. There are some rather strong
baddies for a 2 man team, but this path is the path of lest resistance so to
speak. Take out the Vespid first then move on to the big guy next. Heal when
you need to and just dig in.
Now we’re going to jump back to Light and the l’ce Gang. CP,
Crystarium, ect. I suggest that after getting Curse and Cusaga for Fang focus
on any HP crystals that you can buy. You’ll want it later. Right now behind the
start point is a sphere to grab, but there also be baddies that way. Take out
the Vespid Soliders first then the Viking. OK so from the save point make your
way through the flap things. At the next part of this area there is a little
open air maze like thing. There is sphere to grab off to the far right side.
Just pan the camera over to the side and you can’t miss it.
Take out the Dragoons first then the Vikings, healing if needed.
After the save point at a walk down the wall right there and grab the sphere at
the end of the path. Ok there is a a sphere here that can be hard to pick up.
To get this one ride the funny ramp down to the bottom level then go around to
where the sphere is. Grab it and go back. Now after that there is another in
the far right corner guarded by Dragoons. So you can just move towards the
marker or you can get all that CP from the baddies in the area, either is fine.
Just try to get all the skill crystals you can.
Boss Fight
Kalavina Striker
HP:108000
MA:0
ST:185
Stag:300%
CP:1280
Soon as the battle starts inflict Curse and slow on this guy
using the bully paradigm. Once that’s done and you have a few buffs of your
own, switch to Relentless Assault, switching to diversity to heal to stagger
the beastie. This should be too easy, and you should know why by now right?
Kalavina Striker (2)
HP:122400
MA:0
ST:185
Stag:300%
CP:1280
Like before hit the flying freak with Curse and Slow fast as you
can, then with Buffs of your own in place switch to Relentless Assault with the
occasionally switch to Diversity to heal. This time around the beast makes
frequent use of an attack called, Hellstorm Blot. This can drain anywhere from
1/3 to ½ of any party members hp, so keep on that healing! Renew comes in handy
here and if you need to summon Odin to help out.
Ok if you did this well you’ll have ending this battle in about
5 minuets. Watch the cut scene and ooh pretty.
Ok so SAVE! Use your cp all that fun stuff. Ok
now to navigate this mess ahead.
There are quite a few spheres to get here. To start activate the
thing off to the side to call stairs! Yay stairs! Take out the punks at the
bottom and activate the back left thing, then grab the sphere there. Now
activate the thing in the back on this platform. Run up the newly called ramp
and grab the sphere. Go back and activate the back right thing to get to the
next platform. Beat the baddies here and then activate the thing in the back to
call the ramp and get another sphere. From here you can just go straight forward
using the call things to call the ramps. There is a sphere on the next platform
down. From here you can either go down one and across or go across and go down.
Across and down has only one battle where the other way has two or you could go
back to the first platform and go to the left then straight down like here.
There is a sphere on the third platform. Be sure to keep an eye on your health
through this area. It can be tough. That being said you want to be close as you
can to the role level crystals as you can. So try gather the CP you need from
this area. Now from that third sphere make your way to the end of the line,
there is a sphere waiting for you on each side of the room. There is a final
sphere on your way out.
Now you want to do a few things before moving on. One is to make
Hero’s Charge Paradigm, (Medic+Commando+synergist) Equip the gold bangle on
Hope, the weakest link at this point and then equip two tungsten bangles on
Light. Really though you want to be really close to those role level crystals
or have bought them already. This area is great to get insane amounts of CP. I
highly suggest getting all the currently available crystals you can for each
active party member.
SAVE YOUR GAME!!
Boss Fight
Barthandelus
HP:462000
MA:100
ST:73
Stag: None
CP: 6000
Left and Right Ailette
HP:50400
MA:100
ST:0
Stag: 150%
CP 0
Left and Right Pauldron
HP: 50400
MA:100
ST:0
Stag:150%
CP: 0
Ok this guy comes with his own choir attached… Creepy. So this
will be fun at least. OK so to defeat this guy you have to take out his creepy
singing buddies first. Start by switching to the Bully Paradigm to debuff and
buff. Then Diversity to keep the girls fighting and Hope healing. Each of the
singing heads is weak to something, so use that to stagger them quickly. Either
use Libra/ Libra scope or just manually target them with the spells till the AI
catches on.
Left Pauldron- Lighting
Left Ailette- Fire
Right Pauldron -Ice
Right Ailette –Water
Once the creepy choir is gone then you can start wailing on
Barthandelus. At once use Bully to buff and debuff, then use either relentless
Assault or Diversity to kick butt. Barthandelus will stagger at 250% now that
his creepy singing buddies are singing from the after life. Remember you have
Odin if needed and if Bart here casts Doom on Light no worries you should have
plently of time to beat him to a pulp.
OK so for winning we get 6000 CP an expansion to the Crystarium
and an Entite Ring. Watch the cut scenes here and then RUN like the Doctor has
your hand!
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