Chapter 10: The Fifth Ark
Reading stats
Hp- Hit Points
Ma: Magic
St: Strength
Stag: Stagger
CP: Crystal Points
Encounters:
Pulsework Knight
HP: 25200
MA:146
ST:287
Stag:130%
CP:256
Circutron
HP:5040
MA:198
ST:198
Stag:150%
CP:128
Noctiluale
HP:5040
MA: 155
ST: 155
Stag: 500%
CP:64
Phosphoric Ooze
HP:6720
MA:108
ST:72
Stag:200%
CP:102
Alchemic Ooze
HP: 67200
MA:258
ST:258
Stag:300%
CP:102
Skata`ne
HP:235200
MA:198
ST:198
Stag:150%
CP:218
Stikini
HP:16800
MA:198
ST:198
Stag:130%
CP:192
Berserker
HP:1428000
MA:235
ST:287
Stag:150%
CP:512
Centurion Blade(Berserker)
HP:20008
MA:235
ST:235
Stag:150%
CP:0
Imp
HP:5880
MA:184
ST:129
Stag:120%
CP:128
Greater Behemoth
HP:75600
MA:258
ST:323
Stag:500%
CP:384
Treasures
Hero’s Amulet
Bomb Shell
Saint’s Amulet
Medicinal Oil (X10)
Rainbow Anklet
600 gil
Rigels
Auric Amulet
Alicanto
Gargantuan Claw(7)
Metal Armband
Ethersol
Feymark
Electrode(Xl3)
Otherworldly Bone (X2)
Game Play:
Save when prompted, watch the cut scene. Talk to the others if
you wish or just run to the marker on the map. After a shot cut scene you’re in
control again. Follow the other members of your party up the stairs. After a
fight we get the nifty spiffy ability to choose our party and to take on all
roles with each character! Just amazing! Right? Anyway now that we get to
choose our parties, it’s time to choose the right team for the job. I suggest
that you keep with Light, since she’s awesome and Fang cause she’s strong,z and
Hope cause he has the strongest magic at the moment. You can sub Sazh for Hope
but honestly right now stick to what we know works right? But that’s me. Use
who you wish, remember to use all that cp we just got or hold on to it.
OK just a heads up it takes and insane amount of Cp to teach a
character a new role. Like some 9000 cp just to get to the first skill so they
can be that role in battle. At this point it would be best to keep working on
the current roles we have been and only when you’ve gotten all the crystals you
can for each of our developed roles then start working on learning new ones.
That being said you really want to have these Paradigm.
Relentless Assault= Ravager+ ravager+ Commando
Diversity=Ravager+commando+Medic
Delta Attack=Commando+Sentinel+ravager
Soildarity=Commando+Snetinel+Medic
Protection=Medic+Sentienl+Synergist
Evened odds= Medic+Sabotuer+Synergist
Right then Pulsework knights aren’t hard to throw down. They are
weak to fire and thunder so use them. Right off there is a sphere being guarded
by Pulsework Knights. Take them out an collect your goodies.
Ok so now is the time to be thinking about some grinding. Things
are just gonna get harder from here and this place is a prime location to
gather a bunch of cp and components. Ther Knights are worth 256 PC each and the
Circutirons are easy to kill but drop Bomb shell once and a while. The
Noctilucale are great in big groups. There is a group of 10 near a sphere that
is really easy to get the jump on and they yield 640 CP each time you win.
Back to our story. Move towards the marker on the map. There
will come a point when you can either go forward or back track to the other
side of a fence with a couple of Circutirons and a sphere. Once past the second
save point you’ll encounter Phosphoric Ooze. If you see these start to merge
attack them! Don’t wait for them to become a big bad! Ok so once at the bottom
of the stairs behind you at the dead end is a sphere to collect. Then going
right across then the jump circle on the right to the dead end where a sphere
is waiting to be looted. Note these are the Noctilucale group of 10 is located.
Once you’ve gathered you fill of Cp and the sphere, jump off to
the left this time. At the intersection got ot he right to collect a sphere
then head towards the save point. Save if you’ve done a bunch of leveling, or
if you just like to have saves, then make your way to the door.
OK so this is a really big place and we see some new takes on
old friends here. On the second level down there is a sphere to collect, I just
jumped down to it while exploring. Once you’ve gathered your cp and sphere
here, make your way to the 3 level down and go through the door, save if you
want and check you Crystarium see if there’s another role you’d like someone to
fill or get all the available crystals you can.
There are a couple of nasty beasties ahead here so be ready. You
can and should get the jump on these guys. Berserkers aren’t the hardest things
to beat in the game, but they sure look scary and to an underdeveloped party
could prove fatal. They aren’t hard to stagger, and they can be launched. I do
love to juggle the baddies, so try to time you shots to be just after Fang’s.
or who ever is your commando. On your way out of the room grab the sphere and
then take the elevator down. Use the save point if you wish and move on with
your gaming self. To the right of the save point in a dead end is a sphere to
collect, you can literally get the jump on the Imps guarding it.
From here head down the hall, becareful going around the turn
there is a Behemoth waiting for you. You can attack it from behind to get off
on the right foot for battle. Around the next corner is a sphere to collect as
you go by. Don’t for get about spending your CP!
Past the sphere and up is another group of 10 Noctilucale, and
beyond that a harder fight with a few Noctilucale and a Greater Behemoth. There
is a sphere to get behind them. For some reason you can’t just jump down to the
area you need to be in, but you have to go back to where you picked up the
first sphere here. Then head down the stairs and around to the other side.
There are 2 Behemoths at the bottom of the slope so be careful. Let the first
one chase you to the top of the slope. Be quick or it will get you, just as it
turns to leave, jump back behind it and catch it off guard. You can juggle
these monsters, just in case you were wondering. The next one has some buddies,
this can be a tough one. Keep an eye on your health and you’ll do fine. Gab the
sphere by the save point and the one that’s guarded by a group of Imps. Use the
save point, shop upgrade your weapons or buy stuff, spend CP and all that fun
stuff. Try to get to the caps in the more evolved roles you have. Then work on
the others.
Ok so heading to the marker did you notice anything strange?
Like a guy waiting on you? Well we’ve got a Boss fight coming up!
Boss Fight
Cid Raines
HP: 226800
MA:172
ST:136
Stag:300%
CP:6000
OK this is a sort of two part battle. In the first part Cid will
mostly spell out what he’s gonna do. Look for the following text on the screen
as you fight Cid.
Offensive Shift-Cid will be attacking with both magic and
physical attacks like Launch.
Defensive Shift-Cid Guards against damage but you can still
build the stagger gauges
Recovery Shift- Cid is going to take a moment to heal and remove
status aliments.
So Cid is susceptible to slow and curse. So use Evened Odds to
debuff and buff. You want to have at least Shell and protect on the party at
this point. Switch to Delta Attack while Cid in on the Offensive. Use
Relentless Assault when he’s in Defensive mode. Keep an eye on your health and
be sure to make use of the sentinel role when needed, and keep those buffs up!
Once the stagger gauge gets to about 60% you may want to be in Delta Attack
from here on out when Cid isn’t in Guard mode.
The reason being is that any time before the first stagger Cid
will use his Metamorphose ability and start the second phase of this battle. He
will use an attack called Seraphic Ray that will severely reduce all party
members health- even with a sentinel to protect the others. Switch to
Solidarity to heal as soon as you can. Cid will use this attack randomly
through the rest of the battle.
Now Cid is susceptible to Launch, and you know how I loke to
juggle baddies, so yeah try to stagger your attacks with the others in your
party to keep him in the air as long as possible. Keeping him in the air
reduces the amount of damage he can do and increases the damage you can do to
him.
With the first stagger over, Cid will revert to his 3 modes, but
he wont tell you what he’s doing when. At some point he may start throwing
status aliments at you and buffing himself up. Keep your guard up and your
health high and you should do fine.
Now you could get uber lucky like I did and only have the first
part of the battle happen. I had gotten all the available crystals for the
roles that we’ve been working on to that point. So I had maxed out Light’s
Ravager, Commando and Medic roles, Fang’s Commando, Saboteur, and Sentinel
roles and Hope’s Ravager, Synergist and Medic roles. Then I just buffed and
debuffed as normal, but the first time I played I went though the 2 stages and
all that mess, so both is possible.
For winning you get an expansion to the Crystarium, access to
the Moogelworks shop and Tetradic Crown accessory.
After the fight use the save point in front of the elevator,
then ride it to the next level.
Alright fight your way to the bottom of the cavern, then take
the door to the round rooms. After a brief cut scene, fight or run either works
to the next door in the round room, again as before fight or run to the next
door. Pick up the sphere on the right as you go through the cross roads. Make
your way across the bridge in the next room and then keep going through the
round rooms again, fighting or running as you see fit or can. There is a dead
end round room with a sphere and a Berserker fight beydon the room with the
Behemoth, 2 Skata`ne and Sitkini. Take out the Sitkini and the Skata`ne first
the the Behemoth. You can run around these guys if you want to just head right
to the marker on the map. Use the save point if you wish and then activate the
elevator. Once on the elevator there will be a battle with a 2 Skata`ne and
Stikini. Once off the elevator and through the door there will be a battle with
a Berserker, you can get the jump on the Berserker if you’re fast enough. After
the battle use the save point if you want and go through the door. Make your
way across the bridge in the next room. At the cross roads behind the next door
there is a sphere in the long arm of the room. Go forward from there through
the next dorr and get ready to fight another Berserker or 2 in this case. So
beat these guys up if you want (one at a time) then open the next door. Get
ready for a Eidolon Fight!
Eidolon Battle: Bahamut
You will have to fight as Fang in this battle with Vanille and
Lighting backing you up. You need to switch to Combat Clinic and use Auto-cover
right off. Bahamut will thrash the party at the start and it may look bad, but
don’t worry. When the Doom counter hits around 1000 or so OR when the party has
green health bars, you should be in good shape to start attacking back. Shift to
Delta Attack at this point and let Light and Vanille drive up the Gestalt
gauge. Switch to Matador to cast debuffs on Bahamut to help increase your
chances. If any party members health falls below 50% switch to Combat Clinic
right away and heal. Then once everyone is healed repeat your attack pattern.
Bahamut should be ready to yield with the Doom counter around 300 or so.
After beating this guy, Fang gets an extra ATB gauge segment, we
get to watch a cut scene and Fang can now summon Bahamut! Woot!!
Save when prompted and Congrats! We only and a couple more
chapters to go!
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