Chapter 3: Lake Bresha
Reading stats
Reading stats
Hp- Hit Points
Ma: Magic
St: Strength
Stag: Stagger
CP: Crystal Points
Encounters
Ghoul
Hp: 330
MA: 38
St: 65
Stag: 110%
CP: 3
Ghast
Hp: 900
Ma: 80
ST: 48
STAG: 120%
CP: 7
Wight
HP: 270
Ma:75
St: 41
Stag: 110%
Cp:NA
Pantheron
Hp: 375
MA: 0
St: 15
Stag: 103%
Cp: 3
PISCOM Warden
Hp: 84
Ma: 0
St:17
Stag:120%
CP: 3
Alpha Behemoth
Hp:20,250
MA:0
ST: 125
Stag:500%
CP:24
Circonia Velocycle
HP:7290
MA:0
ST:167
Stag:220%
CP:24
PSICOM Ranger
HP:324
MA:0
ST:45
Stag:200%
CP:7
Breshen Bass
Hp: 2430
Ma:0
ST: 100
Stag: 130%
Cp: 8
PISCOM Enforcer
HP: 171
MA: 0
St: 13
Stag: 120%
CP: 3
Bloodfang Bass
Hp:81
MA:0
St: 18
Stag: 200%
CP: 3
PISCOM Tracker
Hp:1296
Ma:210
St:64
Stag:200%
Cp:8
Watchdrone
HP:1890
MA:0
ST:29
Stag:110%
CP:10
Manasvin Warmech
Hp: 32,400
Ma:0
St:44
Stag: 160%
CP:64
Crusader
HP:7290
MA:0
ST:70
Stag: 200%
CP: 16
Treasures
Pearlwing Staff
Chipped fang (X7)
200 Gil
Cie’th Tear (X5)
Silver Bangle
Phoenix Down
50 Gil
Strange Fluid (X8)
Magician’s Mark
Strange Fluid (X6)
240 Gil
Deneb Duellers
Enigmatic fluid (X6)
Wicked Fang(X7)
Librascope
Digital Circuit(X2)
Paraffin Oil(X2)
50 gil
Insulated Cabling(x3)
30 gil
Begrimed Claws (X6)
600 Gil
Digital Circuits (x2)
Begrimed Claws(X7)
Spark Ring
Potion (X3)
Millerite
Ferroelectric Film
Phoenix Down
Librascope (x2)
Game Play
Chapter starts with a cut Scene. Yay!! Crystal Lake!
Ok so here we are, you might think this is a pretty sweet lake
but WRONG! Things are waiting to eat you around every corner and that’s not
nice. So we start with chapter with a tutorial on Paradigms. Pay attention
this. It will be important though out the rest of the game. There are 6
different roles that each character can fill. Only 4 are open at the moment.
Commandos are physical fighters, in battle. As a general rule
they inflict more damage than Ravagers. Some of the Commando attacks have
special effects to them.
Ravagers are magic users, like offensive magic users. They can
use the elemental magic that we are so use to having in out Final Fantasy
Games. Auto-Battle works best as the Battle AI will tailor spells to do the
most damage to an enemy.
Medics are heals and support magic users. They will use spells
to boost stats of the party, remove negative effects and restore HP.
Sentinels are tanks. Using Defensive boosts and special attacks
they will take the brunt of the enemy attacks and then dish out the damage back
to the enemy. Really hand to have.
I’m not going in to Paradigms as there are quite a few of them.
I will cover what Paradigms you would want to use in boss fights and what roles
make up those Paradigms.
So now that we know abou Paradigms and we can use magic to kick
butt, let’s carry on with our game. There’s nothing behind you to collect so
follow your team mates down the slope to another cut scene. (there are a lot of
them at this point)
Then we get a tutorial on the Crystarium and what it does for
us. I’m not going to tell you in what way to develop your characters but I will
make suggestions as to what abilities you might want to have along the way.
I highly suggest that you level up Hope and Vanille’s Medic
roles, Lighting’s Commando, then Ravager role, Snow’s Ravager and Sazh’s
Ravager first. Then work on the others. Later in the game Lighting will be a
Ravager power house, but for now we’d like to have her physical power in our
corner.
Right now I recommend a Paradigm with a Medic, A Ravager and a
Commando. This one is called Diversity. It’s one of the better ones, I think.
Be sure to hit square/X to set it as your default Paradigm.
Ok so moving on, there is a save point at the fork, I suggest
using it, then moving on down the other fork to find a sphere with the
Pearlwing Staff in it. Equip this to Vanille and go down the fork with the save
point. Note at this point in the game I suggest fighting all the battles you
can. The CP will come in handy later on.
Anyway jump up on your right and collect Chipped Fang (X7)
before moving on. Use the blue swirly circle of Jumpness to get over the
debris. After the jumping there is a sphere to your right again with 200 gil in
it. Collect this and move on to the next area.
And Yet another Cut Scene! Yay for Cut Scenes that through us in
to battles! Watch the tutorial and beat the PISCOM guys up and get back to me
when you’re done. Don’t worry I’ll wait.
Did you beat them? Good! Let’s move on!
Alright here we go again, right of the bat, there is sphere down
the right fork coming from Stilled Waters, grab the Cie”th Tears(X5) and move
on. Heading down the path the fork on the left has a sphere with a Silver
bangle waiting for the looting. Take it and then return to the save point. From
the save point head down the really long path. At the end there are two spheres
one to the left and one to the right. The one on the left contains a Phoenix
Down and the one on the right contains 50 gil. Grab these up as you go by. Just
a little ways down from these on the left there is another sphere with strange
fluid (X8) in it, and just up from that down the fork on the left is a sphere
with Magician’s Mark. Collect these and head on towards A Silent Maelstrom.
Save your game at the save point right at the start of the
Maelstrom, Remember our old friend Manasivn Warmech? It’s Back and it’s looking
to eat you, so to speak, right after a cut scene. Anyway at the save point
upgrade if you can and be ready for a fight. Equip your new Magician’s mark if
you wish and be sure to have a good set of players on your side. There is also
a tutorial on paradigm trouts at the start of this battle, watch if needed, if
not have a good fight. I suggest paradigm shifting to a paradigm with ravagers
and a commando when the Mech is staggered The fight wont last as long if you do
this, but be sure to either use potions or shift again to heal as needed.
After the fight go on through to the Encase in Crystal area. The
first fork on the right is more of a loop but at the end there is a sphere with
more strange fluid(X6) for the taking. Take the left path when you come to two
skinny paths, on the left there are 2 spheres, one with 240 gil and one with
Deneb Duellers, Equip the new weapon and go back.
Take the right path this time and curve around to the right.
Take the thin path there to find a sphere containing Enigmatic Fluid(X6). Head
back the way you came and continue on. Ahead on the right there is a sphere
with Wicked Fang(X7) across from the sphere there is a mini event. Examine the
thing when promoted and then make your way across the bridge. Just beyond the
bridge there is a save point, use it if you need. Up from the save point is a
battle with the Alpha Behemoth, it’s another Tutorial battle. Watch the
tutorial if needed and kick butt. It takes a bit to stagger and you’ll probably
want to defeat it before it finishes charging it’s Extermination Mode attack.
This will knock out 300 HP with each hit. After the battle there is another cut
scene.
Follow Vanille on the right fork there is a sphere with
Librascope in it. Continue around till you hit a cut scene. On the right there
is a sphere with Digital Circuits(X2) right before the entrance to The Frozen
falls.
Take the right jump path to the 2 spheres containing Paraffin
Oil (X2) and 50 Gil. Keep going to the top and you will encounter a Watchdrone
and a Cironia Velocycle. You want to take out the Watchdrone first and keep an
eye on your hp, heal when needed. Remember when the Cycle staggers use the
relentless assault or a paradigm like it to take it out faster. Use the save
point if needed and behind you in an alcove Sort of a small jump down from
where you fought the last battle, there is another sphere with Insulated
Cabling(X3) in it for the taking.
After grabbing your goodies, upgrade your characters if you can
and move on to the Mirror Morass. On the right as you travel there will be a
sphere with 30 gil in it. Around the bend there will be another to the right
that will have a Begrimed Claws(X6). Grab them up and move on to the next area.
Right inside the Gates of Antiquity there is a save point. Ok
here there is another Alpha Behemoth. Either try and sneak up on it or use a
shroud to get the drop on it. Remember to take it out fast before it can charge
up that nasty attack. On the right at the top of the stairs there is a sphere
containing 600 gil.
Move on up the stairs and on the right there is a sphere with 2
digital Circuits waiting to be collected. You jump up on the right, following
your fight with the Behemoth or you can charge forward from the fight into a
group of waiting baddies.
After collecting your goodies and the optional fight carry on up
the ramp like thing to the left and on towards the Forgotten Commons. Cross the
small bridge and on the right there is a sphere containing 7 more Begrimed
Claws. Collect them and then move towards the hole in the floor. Moving around
to the left there is a sphere with a spark ring waiting to be claimed. There
are PSICOM baddies waiting here and the Crusader can be a bit of a pain to take
it easy and watch your health.
After collecting what you want from the Commons and fighting any
battles you may wish to, move on towards A City no Longer. Right off the bat
there is a sphere with 3 potions in it on the left. Grab it as you sort of pass
by. Use the save point at the top of the stairs, from here you can do two
things. One is go the long way around and collect Millerite then return to
where you started by the save point or you can just go ahead and jump across to
the next area. Going around gives you the chance to gain more CP. I suggest going
and getting the sphere around here. Be ware of the PSICOM Executioner, this guy
is fast and strong and only takes about half the damage from any of your
attacks.
Side note:
If I didn’t say so before you want to work on Lighting’s
Commando first then her Ravager. Vanille’s Medic then Ravager, Hope’s Medic,
then Synergist then ravager. Sazh’s ravager is all that you can work on with
him at this point. Try to get all of these roles up to the point where you
can’t go any higher. You will be thankful you did later on. With Snow, work on
his Ravager, then Commando, the Sentinel.
After taking either route around, through the pillars and up the
stairs on the right, there is another sphere containing Ferroelectic Film.
After getting the film if you did, you can jump down and run for the hills or
you can fight the group of baddies. Either way use the save point at the top of
the stairs, collect the sphere to the left of and right behind the save point,
equip the spark ring to your party leader, level Sazh’s Ravager till he knows
Areo and dig in for a fight.
This is a two part fight.
Garuda Interceptor (First Battle)
HP: 8000
MA: 0
ST: 58
Stag:170%
CP: 0
The first part of this fight is rather straight forward. Beat it
till it gives up, keeping in mind to heal and using relentless assault when the
thing is staggered. Then beat it some moreUse Libra to get info on the boss,
and have your ravagers beat it with Areo .
Easy right?
Garuda Interceptor (Second Battle)
Hp:16200
MA:0
ST:58
Stag:200%
CP:240
Ok so for the second part of this fight the Boss is much
stronger. You need to keep an eye on your party’s health and heal when needed.
Stagger the beast, as fast as you can, since once staggered the beastie is
susceptible to Areo magic again. Still not to bad of a fight if you got Sazh’s
Ravager to learn Areo and stayed on top of you healing.
Sazh and Vanille will learn the Synergist and Saboteur roles
after the battle in addition to getting a sliver bangle, access to the Up in
Arms store from the save points.
Watch the cut scene and rest a little on your laurels. Save when
prompted. And yay we’re back to Snow’s story.
After the cut scene we will enter into several unfair battles
against PSICOM guys, then we get to do something new. It’s called and Eidolon
Battle. This one is as Snow against Shiva. (Yet another FF staple) After the
cool cut scene where the twins are introduced we fight them. Watch the tutorial
if needed, then proceed to take names. (Nix and Shiva)
If you don’t get it the first time don’t worry you get another
shot. While Nix is attacking you Shiva is healing so you don’t have to worry
about your health in this one. Now you may want to try a few things to see what
works best but, you can always use Libra to find out what will cause each one
to follow you so to speak. Now there is fun way to do this, using Sentinel. If
you engage Steelguard right before Nix attacks, the trick is to fill the
Gestalt gauge before your time runs out. Retry if needed and just remember you
can skip cut scenes in this one if needed. Cancel you guard if Nix preforms ATB
Charge. This will not count for you. Once the gauge is filled hit square/B to
end the battle.
Congrats! You’ve got your first summons!! Now sit back and again
and watch a Cut scene. Save when asked and get ready to start the next chapter!
Congrats You’ve made it to chapter 4!
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