Thursday, August 7, 2014

Final Fantasy XIII Guide By Ed Chapter Ten

Chapter 10: The Fifth Ark

Reading stats
Hp- Hit Points
Ma: Magic
St: Strength
Stag: Stagger
CP: Crystal Points

Encounters:

Pulsework Knight
HP: 25200
MA:146
ST:287
Stag:130%
CP:256

Circutron
HP:5040
MA:198
ST:198
Stag:150%
CP:128

Noctiluale
HP:5040
MA: 155
ST: 155
Stag: 500%
CP:64

Phosphoric Ooze
HP:6720
MA:108
ST:72
Stag:200%
CP:102

Alchemic Ooze
HP: 67200
MA:258
ST:258
Stag:300%
CP:102

Skata`ne
HP:235200
MA:198
ST:198
Stag:150%
CP:218

Stikini
HP:16800
MA:198
ST:198
Stag:130%
CP:192

Berserker
HP:1428000
MA:235
ST:287
Stag:150%
CP:512

Centurion Blade(Berserker)
HP:20008
MA:235
ST:235
Stag:150%
CP:0
Imp
HP:5880
MA:184
ST:129
Stag:120%
CP:128

Greater Behemoth
HP:75600
MA:258
ST:323
Stag:500%
CP:384

Treasures

Hero’s Amulet
Bomb Shell
Saint’s Amulet
Medicinal Oil (X10)
Rainbow Anklet
600 gil
Rigels
Auric Amulet
Alicanto
Gargantuan Claw(7)
Metal Armband
Ethersol
Feymark
Electrode(Xl3)
Otherworldly Bone (X2)

Game Play:

Save when prompted, watch the cut scene. Talk to the others if you wish or just run to the marker on the map. After a shot cut scene you’re in control again. Follow the other members of your party up the stairs. After a fight we get the nifty spiffy ability to choose our party and to take on all roles with each character! Just amazing! Right? Anyway now that we get to choose our parties, it’s time to choose the right team for the job. I suggest that you keep with Light, since she’s awesome and Fang cause she’s strong,z and Hope cause he has the strongest magic at the moment. You can sub Sazh for Hope but honestly right now stick to what we know works right? But that’s me. Use who you wish, remember to use all that cp we just got or hold on to it.

OK just a heads up it takes and insane amount of Cp to teach a character a new role. Like some 9000 cp just to get to the first skill so they can be that role in battle. At this point it would be best to keep working on the current roles we have been and only when you’ve gotten all the crystals you can for each of our developed roles then start working on learning new ones.

That being said you really want to have these Paradigm.
Relentless Assault= Ravager+ ravager+ Commando
Diversity=Ravager+commando+Medic
Delta Attack=Commando+Sentinel+ravager
Soildarity=Commando+Snetinel+Medic
Protection=Medic+Sentienl+Synergist
Evened odds= Medic+Sabotuer+Synergist

Right then Pulsework knights aren’t hard to throw down. They are weak to fire and thunder so use them. Right off there is a sphere being guarded by Pulsework Knights. Take them out an collect your goodies.

Ok so now is the time to be thinking about some grinding. Things are just gonna get harder from here and this place is a prime location to gather a bunch of cp and components. Ther Knights are worth 256 PC each and the Circutirons are easy to kill but drop Bomb shell once and a while. The Noctilucale are great in big groups. There is a group of 10 near a sphere that is really easy to get the jump on and they yield 640 CP each time you win.

Back to our story. Move towards the marker on the map. There will come a point when you can either go forward or back track to the other side of a fence with a couple of Circutirons and a sphere. Once past the second save point you’ll encounter Phosphoric Ooze. If you see these start to merge attack them! Don’t wait for them to become a big bad! Ok so once at the bottom of the stairs behind you at the dead end is a sphere to collect. Then going right across then the jump circle on the right to the dead end where a sphere is waiting to be looted. Note these are the Noctilucale group of 10 is located.

Once you’ve gathered you fill of Cp and the sphere, jump off to the left this time. At the intersection got ot he right to collect a sphere then head towards the save point. Save if you’ve done a bunch of leveling, or if you just like to have saves, then make your way to the door.

OK so this is a really big place and we see some new takes on old friends here. On the second level down there is a sphere to collect, I just jumped down to it while exploring. Once you’ve gathered your cp and sphere here, make your way to the 3 level down and go through the door, save if you want and check you Crystarium see if there’s another role you’d like someone to fill or get all the available crystals you can.

There are a couple of nasty beasties ahead here so be ready. You can and should get the jump on these guys. Berserkers aren’t the hardest things to beat in the game, but they sure look scary and to an underdeveloped party could prove fatal. They aren’t hard to stagger, and they can be launched. I do love to juggle the baddies, so try to time you shots to be just after Fang’s. or who ever is your commando. On your way out of the room grab the sphere and then take the elevator down. Use the save point if you wish and move on with your gaming self. To the right of the save point in a dead end is a sphere to collect, you can literally get the jump on the Imps guarding it.

From here head down the hall, becareful going around the turn there is a Behemoth waiting for you. You can attack it from behind to get off on the right foot for battle. Around the next corner is a sphere to collect as you go by. Don’t for get about spending your CP!

Past the sphere and up is another group of 10 Noctilucale, and beyond that a harder fight with a few Noctilucale and a Greater Behemoth. There is a sphere to get behind them. For some reason you can’t just jump down to the area you need to be in, but you have to go back to where you picked up the first sphere here. Then head down the stairs and around to the other side. There are 2 Behemoths at the bottom of the slope so be careful. Let the first one chase you to the top of the slope. Be quick or it will get you, just as it turns to leave, jump back behind it and catch it off guard. You can juggle these monsters, just in case you were wondering. The next one has some buddies, this can be a tough one. Keep an eye on your health and you’ll do fine. Gab the sphere by the save point and the one that’s guarded by a group of Imps. Use the save point, shop upgrade your weapons or buy stuff, spend CP and all that fun stuff. Try to get to the caps in the more evolved roles you have. Then work on the others.

Ok so heading to the marker did you notice anything strange? Like a guy waiting on you? Well we’ve got a Boss fight coming up!


Boss Fight

Cid Raines
HP: 226800
MA:172
ST:136
Stag:300%
CP:6000

OK this is a sort of two part battle. In the first part Cid will mostly spell out what he’s gonna do. Look for the following text on the screen as you fight Cid.

Offensive Shift-Cid will be attacking with both magic and physical attacks like Launch.

Defensive Shift-Cid Guards against damage but you can still build the stagger gauges

Recovery Shift- Cid is going to take a moment to heal and remove status aliments.

So Cid is susceptible to slow and curse. So use Evened Odds to debuff and buff. You want to have at least Shell and protect on the party at this point. Switch to Delta Attack while Cid in on the Offensive. Use Relentless Assault when he’s in Defensive mode. Keep an eye on your health and be sure to make use of the sentinel role when needed, and keep those buffs up! Once the stagger gauge gets to about 60% you may want to be in Delta Attack from here on out when Cid isn’t in Guard mode.

The reason being is that any time before the first stagger Cid will use his Metamorphose ability and start the second phase of this battle. He will use an attack called Seraphic Ray that will severely reduce all party members health- even with a sentinel to protect the others. Switch to Solidarity to heal as soon as you can. Cid will use this attack randomly through the rest of the battle.

Now Cid is susceptible to Launch, and you know how I loke to juggle baddies, so yeah try to stagger your attacks with the others in your party to keep him in the air as long as possible. Keeping him in the air reduces the amount of damage he can do and increases the damage you can do to him.

With the first stagger over, Cid will revert to his 3 modes, but he wont tell you what he’s doing when. At some point he may start throwing status aliments at you and buffing himself up. Keep your guard up and your health high and you should do fine.

Now you could get uber lucky like I did and only have the first part of the battle happen. I had gotten all the available crystals for the roles that we’ve been working on to that point. So I had maxed out Light’s Ravager, Commando and Medic roles, Fang’s Commando, Saboteur, and Sentinel roles and Hope’s Ravager, Synergist and Medic roles. Then I just buffed and debuffed as normal, but the first time I played I went though the 2 stages and all that mess, so both is possible.

For winning you get an expansion to the Crystarium, access to the Moogelworks shop and Tetradic Crown accessory.

After the fight use the save point in front of the elevator, then ride it to the next level.

Alright fight your way to the bottom of the cavern, then take the door to the round rooms. After a brief cut scene, fight or run either works to the next door in the round room, again as before fight or run to the next door. Pick up the sphere on the right as you go through the cross roads. Make your way across the bridge in the next room and then keep going through the round rooms again, fighting or running as you see fit or can. There is a dead end round room with a sphere and a Berserker fight beydon the room with the Behemoth, 2 Skata`ne and Sitkini. Take out the Sitkini and the Skata`ne first the the Behemoth. You can run around these guys if you want to just head right to the marker on the map. Use the save point if you wish and then activate the elevator. Once on the elevator there will be a battle with a 2 Skata`ne and Stikini. Once off the elevator and through the door there will be a battle with a Berserker, you can get the jump on the Berserker if you’re fast enough. After the battle use the save point if you want and go through the door. Make your way across the bridge in the next room. At the cross roads behind the next door there is a sphere in the long arm of the room. Go forward from there through the next dorr and get ready to fight another Berserker or 2 in this case. So beat these guys up if you want (one at a time) then open the next door. Get ready for a Eidolon Fight!

Eidolon Battle: Bahamut

You will have to fight as Fang in this battle with Vanille and Lighting backing you up. You need to switch to Combat Clinic and use Auto-cover right off. Bahamut will thrash the party at the start and it may look bad, but don’t worry. When the Doom counter hits around 1000 or so OR when the party has green health bars, you should be in good shape to start attacking back. Shift to Delta Attack at this point and let Light and Vanille drive up the Gestalt gauge. Switch to Matador to cast debuffs on Bahamut to help increase your chances. If any party members health falls below 50% switch to Combat Clinic right away and heal. Then once everyone is healed repeat your attack pattern. Bahamut should be ready to yield with the Doom counter around 300 or so.

After beating this guy, Fang gets an extra ATB gauge segment, we get to watch a cut scene and Fang can now summon Bahamut! Woot!!


Save when prompted and Congrats! We only and a couple more chapters to go!

No comments:

Post a Comment