Friday, August 8, 2014

Final Fantasy XIII Guide By Ed Chapter Seven

Chapter 7: Palmpolum


Encounters:

Corps Tranqifex
HP:3612
MA:86
ST:86
Stag:130%
CP:32

Lucidon
HP:10080
MA:0
ST:133
Stag:120%
CP:96

PSICOM Scavenger
HP:9660
MA:60
ST:67
Stag:140%
Cp:51

PISCOM Aerial Sniper
HP:7350
MA:0
ST:78
Stag:110%
CP:58

Corps Pacifex
HP: 5970
MA:67
ST:55
STAG:130%
CP: 32

Falco Velocycle
HP:14700
MA:0
ST:140
STAG:140%
CP:90

Flanitor
HP:3780
MA:750
ST:100
STAG:115%
CP:64

Orion
HP:25200
MA:0
ST:100
Stag:250%
CP:77

PSICOM Bombardier
HP:11340
MA:0
ST:353
Stag:140%
CP:58

PSICOM Predator
HP:3780
MA:75
ST:92
Stag:140%
CP:51

PISCOM Warlord
HP: 22680
MA: 150
ST:120
Stag:120%
CP:NA

Lodestar Behemoth
HP: 37800
MA:100
ST:200
Stag:500%
CP:128


Treasures

Fiber-optic cable(X3)
Holy Water(X3)
Librascope
Holy Water(X4)
Phoenix Down
Mobius Coil(X2)
Aqua Ring
Warding Talisman
Forisol
Paladin
Insulated Cabling(X4)
Holy Water(X4)
Incentive Chip(x2)
Guardian Amulet
Shaman’s Mark
Vidofnir
Thrust Brearing(3)
Descptisol
2000gil

Game Play

Alright we are back and ready to kick some PSICOM and Corps booty! Take a moment and check out the Crystarium, level up where you can. Since Light will be spending a bit of time this chapter as a Ravager, try to unlock Thundara and Blizard after that Smite in her Commando role. Unlock Watera and Thundara for Hope then work on Medic then Synergist

If you take the hook near the tunnel entrance you’ll find a sphere hiding behind some trucks in the area. Alright once in the tunnel grab the sphere on the left.

Once you get into the big tunnel that Hope was talking about turn around an pick up a sphere. Ok so this is where things can get a little funny. There are some spheres around there that can be hard to get. For those of you like me who have to get them all, I’m going to give instructions. If you don’t want to get these spheres for whatever reason, just skip ahead.



OK run to the end of the thing and use the what’s it here to call a who’s it. You got that? No? ok. At the end of the platform use the device to call the floating detached platform to you. Now ride the sweet ride that’s really slow to it destination, then get off. Ok after disembarking the floating disc, activate the thing on the left and get back on the disc. This will take you to a location with 2 spheres. OK once back to the second dock, move around the catwalk(I’m too sexy for this guide) to find a set of Flanitors. These are more annoyance that threat, but the other guy that looks like a Scalebeast, Lucidon, is a pain. Alternate between Slash and burn and war and peace to keep your health up and once the stagger gauge hits about 40% switch to dualcasting to finish the job. This baddie can be Launched once staggered.

Ok so at the end of the Catwalk there is another dock, activate the one on the left to be taken to an area with spheres, a Lucidon and a Flanitor. Get the jump of these baddies to get off to a good start. So collect your goodies and head back to the second dock again. This time activate the thing on the right to move on.
Or as was my case just get back on the fly disc.

Move along now pond to the cut scene that awaits you beyond the Lucidon. Once it’s over keep going down the cat walk, pick up the sphere along the way and watch a cut scene. Fight or run from the annoying Flanitors and jump on the dics at the end of the catwalk. Use the save point if you wish and use the elevator at the end of the catwalk, yeah the catwalk. Watch yet another cut scene before going up.

We pick up play as Snow. Yay! Thing of all the awesome we can be now! Sort of if you like Snow’s butt saving kind of awesome. Anyway we get to finally fight with our Shiva summons! Way to go! WE only got the thing in like chapter 3! Good grief. Ok so take out the Orion first, then get the small fish.
Ok so short cut scene and then use all that CP in the crystaruim on Snow! You should be able to completely buy all available crystals for at lest 2 of his 3 roles, Sentinel, Commando and Ravager. Sentinel has an accessory slot near the role level crystal. So use the cp you have and work on the final role as you go. Be sure to create the Dual casting paradigm and supersolider, then feel free to save and move forward.
Fight your way through a bunch of troops, up the ice path thing and around the terrace. There is a sphere at the end to pick up. However the thing is guarded by 2 Corps Pacifix and a PSICOM Warlord. Collect the sphere if you wish other wise use the blue ring to jump out on to the ice path thing. If you go to the right after getting off the ice bridge there is a sphere at the end of the platform, guarded by some guys. Beat them up if you want the sphere other wise, got to the left and carry on with your trek around the Terrace. After you jump down into the tunnel there is a sphere behind you. Grab it and then keep going right down the tunnel.
Use the save point if you wish. Jump down from here into another tunnel, then watch the cut scene.

Ok now who are we? Someone totally new! It’s Fang! Use the Crystarium and all that fun stuff. Make sure you have War and Peace and Divide and Conquer(saboteur and Commando). The big buys for Fang are Launch, Smite and Adernaline in her commando role and Slowaga and accessory crystal in her Saboteur role. Use the rest as you see fit. After that fight and be awesome! Then watch a shocking cut scene.

Ok so now we’re back and Snow and Hope. Cp Crystarium, you know the drill at this point right? There is a sphere behind you to grab, other wise save if you wish and move on. Fight or flee as you see fit. There is a tricky sphere to get here. Just past the first corner there is a little place were you can jump up on to catwalk, at the end of which is a sphere. Ok so once you get that jump back down and keep going around. There are several places were you could avoid a battle however you may want the cp, so it’s up to you which route you take through the city. By the next save point there is a sphere, use the save station if you wish, and fight through the barriers.

Keep going till you hit a cut scene. Fight the PSICOM guys that drop in on you and keep moving toward the markers on the map. Oh look now we’re on a roof. Use the handy dandy save point, and keep moving forward fighting your way through the baddies. After you jump down into the tunnel like area there is a sphere behind where you land. Be careful here there is a ninja falco Velocycle. As you go around the area there is an off shoot with a sphere. Then behind the billboards. Head towards the markers on the map, fighting of fleeing as you see fit,. Grab the sphere on your way, sitting in the open on the right, watch out for another ninja Falco Velocycle. At the top of the jumps there is another sphere all the way around, out run the snipers or fight them as you wish. You might want to use a shroud here to keep yourself hidden or to get the jump on the baddies as needed. If you can get the jump on the Velocycle and sniper you stand a good chance of knocking them out before they get you. Keep going along the rails and metal walk ways to the next save point. There is a nasty little battle before the save point with a Velocyle and 2 snipers. Do what you need to take them out and move on. I strongly suggest saving your game if you haven’t already. You want to make sure that all ability roles are covered in your Crystarium for both Snow an Hope that this point. It’s important.

Boss fight

Ushumgal Subjugator
HP: 12600
MA:0
ST:171
Stag:150%
CP:960

This beasties Tail Hammer is a nasty piece of work. It can hit the party for massive damage. For this reason you never should let either party memebers heath fall below about half. Other wise you are done for. Use Supersolider to buff the party to the gills and then switch to slash and burn. Hit the beastie till the stagger guage is about 1/3 full then shift to Dualcasting to kick major but and stagger the creature. Heal as needed to stay alive. Repeat steps 1-3 as needed to complete boss fight.

Once it flies off, and a cut scene and a save prompt later, we find ourselves and Fang and Light again. Yay!! Ladies!! Anyway use the CP on them in the Cyrstarium.

Note: You need to take out Orion and Lodestar when you encounter them, they are the big bads of this area. Remember to use Slow against these guys and others to keep your party on the winning side.

OK so from the starting point go back, there is a sphere to plunder. Jump up the funny ladders and then save again if you want. Head towards and beat the group of Soldiers. Do you know where we are yet? There was a save point by the Lodestar Behemoth. You can out run the big guy, but he offers 128 Cp, so he might be worth the fight. Use slow to get the upper hand heal when needed. If you choose not to fight the big bad beastie that’s fine.

In order to open the sphere on the way to Felix Heights you must defeat the baddies near by. Head towards the marker on the map, and watch the cut scene. Afterwards save if you want and keep going along your way. You can in theory follow Light straight though the baddies to the next save point if you wish. Take this time to gather any CP you may need and fill your Tp gauge if needed. There are 2 spheres in the area that you can collect if you wish, they are at opposite ends of the garden.
Either way save at the save point and get ready for a fight. You can either fight or boogey past the Behemoth and little dude, totally up to you.


Boss fight

Ushumgal Subjugator (Walking)
HP: 378000
MA:0
ST:171
Stag:250%
CP:960

Ok this is easy enough at first. As Hope use Libra, the stand by looking cute for your HP to be drained away. The real fight doesn’t start till Light and Fang walk in. Evened odds is a good paradigm to start with. Let Hope buff the party while Fang slows down the baddie and let Light heal. If you’re looking for the fast track then switch to Relentless Assault, healing when needed. If you want a more sure way for a first time win switch back and forth between Delta attack and Solidarity. Both of which have Medics in the party. It can take a bit to stagger the bugger but hit him hard once you do. You may have to stagger him a few times to beat him.

After the batter you get a cut scene and a nice reward. You got a Shield Talisman, that grants the wearer protect status at the start of each battle. Nice right? Equip this one either your partor Hope. Now go up the stairs and grab the sphere as you go by and meet up with Hope and the gang. Now watch a cut scene. A very awkward cut scene. Save your game when you have control again. Use your cp where you can then maybe take a look around the house. In several rooms you look into you can see the other characters, like Light standing by as Snow rests and Hope and his father in the living room. Turn on the tv to continue with the story. But man! That is a big apartment! So watch the cut scene and get ready for a fight afterwards. Make your way to the back of the house to find a sphere. There is also a sphere in the corner of the living room. Ok make your way to the marker on this map, and watch yet another cut scene.

Boss fight

Havoc Skytank
HP:441000
MA:0
ST:218
Stag:none
CP:1800


First thing here switch to Evened odds and let Hope buff up the party. Ok once everyone has at least shell and protect, then you can start taking out the 4 parts of the tank before attacking the main part. As each of the little parts explode, it knocks a chunk of hp off the tank. Switch between Delta attack and Solidarity to slowly but surely take this thing out. Towards the end this mech gets a stagger % of 200. Stagger the tank and take names. For the fight you get access to a new shop, an expansion in the Crystarium and 1800 CP. Watch the cut scene and save when prompted if you wish.

Final Fantasy XIII Guide By Ed Chapter Three

Chapter 3: Lake Bresha

Reading stats
Hp- Hit Points
Ma: Magic
St: Strength
Stag: Stagger

CP: Crystal Points
Encounters

Ghoul
Hp: 330
MA: 38
St: 65
Stag: 110%
CP: 3

Ghast
Hp: 900
Ma: 80
ST: 48
STAG: 120%
CP: 7

Wight
HP: 270
Ma:75
St: 41
Stag: 110%
Cp:NA

Pantheron
Hp: 375
MA: 0
St: 15
Stag: 103%
Cp: 3

PISCOM Warden
Hp: 84
Ma: 0
St:17
Stag:120%
CP: 3

Alpha Behemoth
Hp:20,250
MA:0
ST: 125
Stag:500%
CP:24

Circonia Velocycle
HP:7290
MA:0
ST:167
Stag:220%
CP:24

PSICOM Ranger
HP:324
MA:0
ST:45
Stag:200%
CP:7

Breshen Bass
Hp: 2430
Ma:0
ST: 100
Stag: 130%
Cp: 8

PISCOM Enforcer
HP: 171
MA: 0
St: 13
Stag: 120%
CP: 3

Bloodfang Bass
Hp:81
MA:0
St: 18
Stag: 200%
CP: 3

PISCOM Tracker
Hp:1296
Ma:210
St:64
Stag:200%
Cp:8

Watchdrone
HP:1890
MA:0
ST:29
Stag:110%
CP:10

Manasvin Warmech
Hp: 32,400
Ma:0
St:44
Stag: 160%
CP:64

Crusader
HP:7290
MA:0
ST:70
Stag: 200%
CP: 16



Treasures

Pearlwing Staff
Chipped fang (X7)
200 Gil
Cie’th Tear (X5)
Silver Bangle
Phoenix Down
50 Gil
Strange Fluid (X8)
Magician’s Mark
Strange Fluid (X6)
240 Gil
Deneb Duellers
Enigmatic fluid (X6)
Wicked Fang(X7)
Librascope
Digital Circuit(X2)
Paraffin Oil(X2)
50 gil
Insulated Cabling(x3)
30 gil
Begrimed Claws (X6)
600 Gil
Digital Circuits (x2)
Begrimed Claws(X7)
Spark Ring
Potion (X3)
Millerite
Ferroelectric Film
Phoenix Down
Librascope (x2)

Game Play

Chapter starts with a cut Scene. Yay!! Crystal Lake!

Ok so here we are, you might think this is a pretty sweet lake but WRONG! Things are waiting to eat you around every corner and that’s not nice. So we start with chapter with a tutorial on Paradigms. Pay attention this. It will be important though out the rest of the game. There are 6 different roles that each character can fill. Only 4 are open at the moment.

Commandos are physical fighters, in battle. As a general rule they inflict more damage than Ravagers. Some of the Commando attacks have special effects to them.

Ravagers are magic users, like offensive magic users. They can use the elemental magic that we are so use to having in out Final Fantasy Games. Auto-Battle works best as the Battle AI will tailor spells to do the most damage to an enemy.

Medics are heals and support magic users. They will use spells to boost stats of the party, remove negative effects and restore HP.

Sentinels are tanks. Using Defensive boosts and special attacks they will take the brunt of the enemy attacks and then dish out the damage back to the enemy. Really hand to have.

I’m not going in to Paradigms as there are quite a few of them. I will cover what Paradigms you would want to use in boss fights and what roles make up those Paradigms.


So now that we know abou Paradigms and we can use magic to kick butt, let’s carry on with our game. There’s nothing behind you to collect so follow your team mates down the slope to another cut scene. (there are a lot of them at this point)

Then we get a tutorial on the Crystarium and what it does for us. I’m not going to tell you in what way to develop your characters but I will make suggestions as to what abilities you might want to have along the way.

I highly suggest that you level up Hope and Vanille’s Medic roles, Lighting’s Commando, then Ravager role, Snow’s Ravager and Sazh’s Ravager first. Then work on the others. Later in the game Lighting will be a Ravager power house, but for now we’d like to have her physical power in our corner.

Right now I recommend a Paradigm with a Medic, A Ravager and a Commando. This one is called Diversity. It’s one of the better ones, I think. Be sure to hit square/X to set it as your default Paradigm.

Ok so moving on, there is a save point at the fork, I suggest using it, then moving on down the other fork to find a sphere with the Pearlwing Staff in it. Equip this to Vanille and go down the fork with the save point. Note at this point in the game I suggest fighting all the battles you can. The CP will come in handy later on.

Anyway jump up on your right and collect Chipped Fang (X7) before moving on. Use the blue swirly circle of Jumpness to get over the debris. After the jumping there is a sphere to your right again with 200 gil in it. Collect this and move on to the next area.

And Yet another Cut Scene! Yay for Cut Scenes that through us in to battles! Watch the tutorial and beat the PISCOM guys up and get back to me when you’re done. Don’t worry I’ll wait.

Did you beat them? Good! Let’s move on!

Alright here we go again, right of the bat, there is sphere down the right fork coming from Stilled Waters, grab the Cie”th Tears(X5) and move on. Heading down the path the fork on the left has a sphere with a Silver bangle waiting for the looting. Take it and then return to the save point. From the save point head down the really long path. At the end there are two spheres one to the left and one to the right. The one on the left contains a Phoenix Down and the one on the right contains 50 gil. Grab these up as you go by. Just a little ways down from these on the left there is another sphere with strange fluid (X8) in it, and just up from that down the fork on the left is a sphere with Magician’s Mark. Collect these and head on towards A Silent Maelstrom.

Save your game at the save point right at the start of the Maelstrom, Remember our old friend Manasivn Warmech? It’s Back and it’s looking to eat you, so to speak, right after a cut scene. Anyway at the save point upgrade if you can and be ready for a fight. Equip your new Magician’s mark if you wish and be sure to have a good set of players on your side. There is also a tutorial on paradigm trouts at the start of this battle, watch if needed, if not have a good fight. I suggest paradigm shifting to a paradigm with ravagers and a commando when the Mech is staggered The fight wont last as long if you do this, but be sure to either use potions or shift again to heal as needed.

After the fight go on through to the Encase in Crystal area. The first fork on the right is more of a loop but at the end there is a sphere with more strange fluid(X6) for the taking. Take the left path when you come to two skinny paths, on the left there are 2 spheres, one with 240 gil and one with Deneb Duellers, Equip the new weapon and go back.

Take the right path this time and curve around to the right. Take the thin path there to find a sphere containing Enigmatic Fluid(X6). Head back the way you came and continue on. Ahead on the right there is a sphere with Wicked Fang(X7) across from the sphere there is a mini event. Examine the thing when promoted and then make your way across the bridge. Just beyond the bridge there is a save point, use it if you need. Up from the save point is a battle with the Alpha Behemoth, it’s another Tutorial battle. Watch the tutorial if needed and kick butt. It takes a bit to stagger and you’ll probably want to defeat it before it finishes charging it’s Extermination Mode attack. This will knock out 300 HP with each hit. After the battle there is another cut scene.

Follow Vanille on the right fork there is a sphere with Librascope in it. Continue around till you hit a cut scene. On the right there is a sphere with Digital Circuits(X2) right before the entrance to The Frozen falls.

Take the right jump path to the 2 spheres containing Paraffin Oil (X2) and 50 Gil. Keep going to the top and you will encounter a Watchdrone and a Cironia Velocycle. You want to take out the Watchdrone first and keep an eye on your hp, heal when needed. Remember when the Cycle staggers use the relentless assault or a paradigm like it to take it out faster. Use the save point if needed and behind you in an alcove Sort of a small jump down from where you fought the last battle, there is another sphere with Insulated Cabling(X3) in it for the taking.

After grabbing your goodies, upgrade your characters if you can and move on to the Mirror Morass. On the right as you travel there will be a sphere with 30 gil in it. Around the bend there will be another to the right that will have a Begrimed Claws(X6). Grab them up and move on to the next area.

Right inside the Gates of Antiquity there is a save point. Ok here there is another Alpha Behemoth. Either try and sneak up on it or use a shroud to get the drop on it. Remember to take it out fast before it can charge up that nasty attack. On the right at the top of the stairs there is a sphere containing 600 gil.

Move on up the stairs and on the right there is a sphere with 2 digital Circuits waiting to be collected. You jump up on the right, following your fight with the Behemoth or you can charge forward from the fight into a group of waiting baddies.

After collecting your goodies and the optional fight carry on up the ramp like thing to the left and on towards the Forgotten Commons. Cross the small bridge and on the right there is a sphere containing 7 more Begrimed Claws. Collect them and then move towards the hole in the floor. Moving around to the left there is a sphere with a spark ring waiting to be claimed. There are PSICOM baddies waiting here and the Crusader can be a bit of a pain to take it easy and watch your health.

After collecting what you want from the Commons and fighting any battles you may wish to, move on towards A City no Longer. Right off the bat there is a sphere with 3 potions in it on the left. Grab it as you sort of pass by. Use the save point at the top of the stairs, from here you can do two things. One is go the long way around and collect Millerite then return to where you started by the save point or you can just go ahead and jump across to the next area. Going around gives you the chance to gain more CP. I suggest going and getting the sphere around here. Be ware of the PSICOM Executioner, this guy is fast and strong and only takes about half the damage from any of your attacks.

Side note:
If I didn’t say so before you want to work on Lighting’s Commando first then her Ravager. Vanille’s Medic then Ravager, Hope’s Medic, then Synergist then ravager. Sazh’s ravager is all that you can work on with him at this point. Try to get all of these roles up to the point where you can’t go any higher. You will be thankful you did later on. With Snow, work on his Ravager, then Commando, the Sentinel.


After taking either route around, through the pillars and up the stairs on the right, there is another sphere containing Ferroelectic Film. After getting the film if you did, you can jump down and run for the hills or you can fight the group of baddies. Either way use the save point at the top of the stairs, collect the sphere to the left of and right behind the save point, equip the spark ring to your party leader, level Sazh’s Ravager till he knows Areo and dig in for a fight.

This is a two part fight.

Garuda Interceptor (First Battle)
HP: 8000
MA: 0
ST: 58
Stag:170%
CP: 0

The first part of this fight is rather straight forward. Beat it till it gives up, keeping in mind to heal and using relentless assault when the thing is staggered. Then beat it some moreUse Libra to get info on the boss, and have your ravagers beat it with Areo .

Easy right?

Garuda Interceptor (Second Battle)
Hp:16200
MA:0
ST:58
Stag:200%
CP:240

Ok so for the second part of this fight the Boss is much stronger. You need to keep an eye on your party’s health and heal when needed. Stagger the beast, as fast as you can, since once staggered the beastie is susceptible to Areo magic again. Still not to bad of a fight if you got Sazh’s Ravager to learn Areo and stayed on top of you healing.

Sazh and Vanille will learn the Synergist and Saboteur roles after the battle in addition to getting a sliver bangle, access to the Up in Arms store from the save points.

Watch the cut scene and rest a little on your laurels. Save when prompted. And yay we’re back to Snow’s story.

After the cut scene we will enter into several unfair battles against PSICOM guys, then we get to do something new. It’s called and Eidolon Battle. This one is as Snow against Shiva. (Yet another FF staple) After the cool cut scene where the twins are introduced we fight them. Watch the tutorial if needed, then proceed to take names. (Nix and Shiva)

If you don’t get it the first time don’t worry you get another shot. While Nix is attacking you Shiva is healing so you don’t have to worry about your health in this one. Now you may want to try a few things to see what works best but, you can always use Libra to find out what will cause each one to follow you so to speak. Now there is fun way to do this, using Sentinel. If you engage Steelguard right before Nix attacks, the trick is to fill the Gestalt gauge before your time runs out. Retry if needed and just remember you can skip cut scenes in this one if needed. Cancel you guard if Nix preforms ATB Charge. This will not count for you. Once the gauge is filled hit square/B to end the battle.

Congrats! You’ve got your first summons!! Now sit back and again and watch a Cut scene. Save when asked and get ready to start the next chapter!


Congrats You’ve made it to chapter 4!