Thursday, August 7, 2014

Final Fantasy XIII Guide By Ed Chapter Twelve

Chapter 12: Eden

“Just remember don’t drop the gizmo.” -Fang

Encounters

Adavatapta Warmech
HP:280500
MA:168
ST:168
Stag:250%
CP:2600

Varcolaci
HP:40250
MA:602
ST:418
Stag:180%
CP:1500

Vampie
HP:349272
MA:470
ST:1021
Stag:255%
CP:2350

Tyrant
HP: 792000
MA:1065
ST:1065
Stag:150%
CP: 3510

Centaurion Blade(summoned by Tyrant)
HP:202400
MA:852
ST:852
Stag: 130%
CP:0


Amphisbaena
HP:360000
MA:366
ST:596
Stag:350%
CP:3500

Orobon
HP: 257400
MA:127
ST:382
Stag: 125%
CP:1855

Juggernaut
HP:1584000
MA:2130
ST:1151
Stag: 200%
CP: 3900

Adamanchelid
HP:956250
MA:861
ST1292
Stag:450%
CP:4550

Behemoth King
HP:487620
MA:825
ST:323
Stag:650%
CP:4000

Proto-Behemoth
HP: 484000
MA:710
ST:710
Stag:200%
CP:3250

Humbaba
HP:1320000
MA:1217
ST:1217
Stag: 700%
CP:3250

Adamantoise
HP:5343000(that’s 5 MILLION ok)
MA:5916
ST:11537
Stag:500%
CP:40000

Adamantheron
HP:96800
MA:418
ST:2418
Stag:120%
CP:780

Vernal Harvester
HP:924000
MA:2506
ST:2506
Stag:200%
CP:3380

Bulwarker
HP:264000
MA:852
ST:852
Stag:150%
CP:2080

Targeting Beacon
HP:15840
MA:0
ST:0
Stag:200%
CP:0

Corps Defender
HP:26400
MA:710
ST:710
Stag:120%
CP:650

Corps Steward
HP:66000
MA:213
ST:328
Stag:130%
CP:780

Sanctum Archangel
HP:52800
MA:1121
STl1121
Stag:130%
CP: 845

Sanctum Seraph
HP:140800
MA:355
ST:355
Stag:150%
CP:910

Sanctum Inquisitrix
HP:13200
MA:355
ST:355
Stag:130%
CP:1300

Sanctum Celebrant
HP:88000
MA:947
ST:947
Stag:140%
CP:1430

Sacrifice
HP: 452000
MA:456
ST:1368
Stag:300%
CP: 1440


Treasures

Lionheart
9240 gil
Rebel Heart
Otshirvani
Punisher
15000 Gil
Perfect Conductior(X5)
Blaze Ring(X2)
Librascope
Particle Accelerator(X6)
Champion’s Badge
Antares Deluxes
Plush Chocobo*
Particle Accelerator(X6)*
Hellish Talon(X12)
Hellish Talon(X17)
Mistilteinn
Power Glove
Ethersol

Gameplay

Ok so right off we are thrown in to battle, but don’t worry it’s easy enough. Once beaten a cut scene will play. Ok so this area is a bunch of twists and turns but never fear we will get though it to the end! Let’s start with our Crystarium. We need to have Haste, Curaja, Imperil, Stopga, Thundaga. If you are using Light, Hope and Fang, You’ll want Army of One, Highwind, and Last Resort learned too. Now crystals are going to start costing around 10000 CP so you can leave the off shoots for now and come back to them once you have learned all the skills for that ring.

You paradigm deck should looks something like this
Delta Attack= Ravager+ Commando+ Sentinel
Mystic Tower= Ravager+ Ravager+ Sentinel
Relentless Assault= Ravager + Ravager + Commando
Evened Odds = Medic + Synergist + Saboteur
Combat Clinic=+Medic + Medic + Sentinel.
Protection = Medic + Sentinel + Synergist

I personally when with out Protection in favor of Diversity, but it’s whatever works for you.

I’m going to suggest that you keep using Light, Hope and Fang, however if you can fill the party with other characters go right ahead. It’s the skills that can make or break a boss fight not the character.

Ok so back to our sky high maze here. There are 2 spheres in the area that you can collect along with several baddies to fight. The Bulwarkers are only a problem if they call up Targeting Beacons so take the beacons out fast to keep them from using Orbital Battery. One of these spheres contains Lionheart. Lionheart has the passive ability of Quick Stagger, which is AMAZING!

Now when you come to a fight with 2 sanctum Seraph and a Bulwarker take out the Mech first. Remember to get rid of the Targeting beacons as fast as you can.

Now don’t let up on the Behemoth King. This guy is a bit of a challenge, stagger him if you can other wise really just wail on the guy till he falls. When sneaking around area and you come across a Behemoth King and a few Orobon, I suggest using a shroud to sneak up on that group then take out the Behemoth first.

Keep your eyes peeled for a sphere out in the open. The Proto Behemoth isn’t a walk in the park but beatable, stagger him quickly and then juggle the beast in the air. Save a the save point and grab the near by sphere before moving on.

Boss Fight

Proudclad
HP:1530000
MA:0
ST:420
Stag:150%
CP: 10000

You really need haste for this fight, if you don’t have it I suggest going back and farming for the needed cp. I know in the little battles for go the protection Paradigm but for this fight you want to have it. So create it Start the battle with Protection in place and let Hope or your Synergist buff up the party.

OK so till after the first stagger this boss will use only one attack, that really annoying laser attack that can be just a little more than annoying. Stay on top of your healing and keep your Sentinel in place and you should do fine. After the first stagger things get a little harder. He will use Limiters Deactivated, which will cast 3 permanent status buffs on the boss, followed by Retaliatory Strike, which hit party members at random and can be a trick to deal with. There is a high change that your party leader could be hit several times in a row and be knocked out before you can heal. (unless you’re playing a Fang as your party leader)((and she’s in her sentinel role)) So once the party is buffed up and ready to do take a hop over to Delta attack and start building up the stagger gauge. Once about 40 or 50 % full switch over to mystic tower to finish staggering the boss, then back to Delta to hit him hard while he’s staggers. About 10 seconds before the stagger ends, switch over to Combat Clinic, and heal your party prior to the coming storm. Once done let Light’s ATB gauge fill and hold it in reserve to heal only her. If you start healing after each hit you should be able to keep her alive till the end of the attack.

At the end of the attack, Proudclad will go back to the laser attack and you can go back to protection if needed other wise switch to delta attack and start the stagger process again. Alright once beaten this guy drops a Particle Accelerator component once defeated.

So with the Proudclad out of our hair, we can now move on. After a elevator ride and a cut scene, we are up against an Adamanchelid. Now I know I told you to run earlier but now we can take this guy. Start off buy switching to Evened Odds and letting Fang de-buff the giant. Once that’s done have you have some good buffs on your party, just start whacking at the creature with relentless assault till he falls. If you’ve been keeping up with me as the Crystarium goes he should fall in the first stagger. Save at the next save point and be sure to keep an eye out for a sphere near by.

Feel free to bypass these guys later on as the time and risk just aren’t worth the CP or spoils you’d gain.

A bit after the Adamanchelid you’ll fight an Humbaba. This dude is just a beefed up Behemoth, so start out with a round of delta attacks switch to Mystic Tower to build the stagger gauge, then once staggered switch to Relentless Assault. This will with any luck keep the massive creature from standing up and renewing his HP. Humbaba is weak to fire, keep that in mind and maybe use Enfire.

When you come across a 3 way battle with a Humbaba and some Corps& Sanctum guys, try to get a preemptive and then take out the bigger enemy first.

There are 2 spheres in the area, one down the off shoot to the right and the other out in the open. Take the stairs down to the next level and use the same attack plan to take out the Proto-Behemoth that you did with the Humbaba. And that Humbaba near by is dead so just run past it and open the door.

Alright gatecrashing! WOOT! Ok so this area is great for getting in on 3 way battles. With preemptive strikes, which are easy to get, and a hearty team you can take out the stronger, dangerous, and more time consuming baddies.

So anyway spheres, there are again 4 in this area, one down first right path around the 3 way battle with 3 Vampires and some Sanctum guys, another at the furthest curve of the map, and 2 more on the last ring, one on the inner most ring where there are civies standing and the other on the middle inner ring that you can only access by passing or fighting a Tyrant.

Once you come to a battle between a Vernal Harvester and a Tyrant, sneak up on them, they won’t notice a puny human like you, so get that preemptive strike. Now stagger the Harvester and attack it till just a fraction of it’s health remains then switch to the Tyrant and do the same thing. This should allow you to defeat these powerful enemies quickly and little or no damage to you.

Ok Cut scene we’re going the right way, through the door and on to the next area!
Now this area is home to some of the more dangerous generic baddies we’ve fought to this point. This will be the first real chance we’ve had a beating a Juggernaut. If you choose to take on this mech, try for the preemptive and launch right off with relentless assault. As the first stagger ends, switch to protection and keep everyone healthy while the synergist buffs the party up. Then switch to Mystic Tower/ Delta Attack to stagger your enemy again, then once staggered, use Relentless Assault till the stagger ends. Rinse and repeat till the Juggernaut bites the dust.

There is a sphere to our left down the little alley, and 4 once you enter the Edenhall proper. Remember the 2 spheres you first see upon entering, you can only open one for some strange reason. The one on the left contains 6 particle accelerators and the other a moogle puppet.

Ok so DON’T FIGHT THE ADAMANTOISE! Just don’t do it. Save and head straight into the building. Anyway there are spheres on either side of the room. Right then go through the door collect your sphere in the hall, save and head out the other side. After the cut scene head right for the Juggernaut and repeat the battle plan as before. There’s any reason to fight the Tyrant other than the CP and spoils, so don’t bother with the big blue guy unless you really want to.

Make your way around to the stairs. After the cut scene grab the sphere that’s up the stairs on the left and save your game if you wish.

Alright fight your way though the Cie’th and other baddies to the end of the path. Oh what’s that at the end of the path?

The Proudclad (Second time)
HP: 33570000
MA:0
ST:477
Stag:150%
CP: 100000

Alright, here we go. To start this time he’s learned a new trick. He can change between 2 forms in this battle. When he does this it resets the stagger gauge. Annihilation Mode is on the ground and can be launched when staggered and the other is Aerial Defense Mode. This mode hovers over the battle field and can use that nasty attack Retaliatory Strike after being staggered. Like before you need to be in Combat Clinic before the end of the stagger and ready to heal your party leader.

Alright as with most bosses this guy is gonna hold out for the first part of the fight. Once you see Limiters Deactivate, the second part of the fight begins. Like before Limiters Deactive gives the Proudclad several status boost. The boss also gains a new attack when on the ground called Oneiric Maelstorm, which will hit the party for various high amount of HP at a time. When on the ground you may have to stay in Combat Clinic just to stay alive. The best time to attack and re-buff is when the mech is in the air.

Ok so keep at this and use Combat Clinic to heal,Delta Attack/Mystic Tower to stagger, and Protection to buff your party and you’ll do fine. It might take what seems like forever but it will happen.

For winning you’ll get 100000 cp, royal armlet and access to the store Eden Pharmaceuticals, where you can buy shrouds! Watch the cut scene and get ready to move on.

Guess what? FINAL CHAPTER!! WOOT WE’RE ALMOST DONE!

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