Thursday, August 7, 2014

Final Fantasy XIII Guide By Ed Chapter Eleven

Chapter 11: Gran Pulse

“ ‘ce Food. Cute” –Lighting Farron

Gameplay:

So this is a BIG area. So to make things easier I’ve decided to divide this part into the different area sections. Each one has it’s own set of critters to fight and things to do and stuff to collect. I’ll list all of that like before but by the section to make this easier to write.

Vallis Media

Encounters

Alraulne
HP:1800
MA:540
ST:540
Stag:290%
CP: 240

Flan
HP28800
MA:105
ST:166
Stag:200%
CP: 440

Dire Flan
HP:169200
MA: 171
ST: 463
Stag:200%
CP: 960

Treasures

Partisan

Game play

So really long cut scenes but they are pretty. Save if it suits you.

So we need to go find Hope. There isn’t much to do at this point, so run along the path towards the marker fighting the critters along the way and collecting loot. There is a sphere along the path that has the Partisan in it.

So first thing off the new Chapter on Pulse is an Eidolon Battle. This time with Alexander.

Eidolon Battle- Alexander

In this fight we are Hope, Light and Fang. We get to control Hope for this one too, since it’s his summons we’re fighting here. You’ll want to have a Sentinel for most of this fight, due to the fact that Alex likes to dish out poundings.

Shift to Delta Attack the moment the battle starts. Then go on the offensive. If anyone’s HP falls below 50% switch to Combat Clinic to heal. Once everyone is healed switch back to Delta Attack and hit Alex with all you’ve got again. When the Doom counter hits around 300 again Alex should be ready to yield.

Butt kicked yes? Cool! Big guy is now Hope’s summon and he gets an ATB gauge too! Yay!!

Now remember to keep working on that fancy Sphere Grid I mean Cyrstarium. Spending Cp as you can. There will be certain skills or spells you’ll want to have.

The Archylte Steppe

Encounters

Heads up there are things here that eat things like us right now for Second Breakfast. I’ve marked which you can totally fight and win, ones you might fight and win, and ones that will own you like a noob. So keep that in mind. Also we don’t have a run away command but we do have “retry” if you by chance get into a battle you aren’t ready to handle.

Gorgonpsid-Fight
HP:306000
MA:93
ST:225
Stag;160%
CP:440

Megistitberian-RUN!
HP:438480
MA:550
ST:904
Stag:450%
CP:2600

Behemoth King-Maybe
HP:487620
MA:825
ST:323
Stag:650%
CP:4000

Leyak_Maybe
HP:15300
MA:154
ST:108
Stag:150%
CP:440

Rangda-Maybe
HP: 27000
MA:191
ST:116
Stag:170%
CP:740

Flan-fight
HP28800
MA:105
ST:166
Stag:200%
CP: 440

Dire Flan-Maybe
HP:169200
MA: 171
ST: 463
Stag:200%
CP: 960

Navidon-Fight
HP:400140
MA:1491
ST:872
Stag:125%
CP:1900

Amphisbaena-RUN!
HP:360000
MA:366
ST:569
Stag:350%
CP:3500

Goblin-Fight
HP:86400
MA:49
ST:650
Stag:250%
CP:910

Adamanchelid-RUN!
HP:956250
MA:861
ST1292
Stag:450%
CP:4550

Adamantoise-RUN!
HP:5343000(that’s 5 MILLION ok)
MA:5916
ST:11537
Stag:500%
CP:40000

Adamantortoise-RUN!(Mark)
HP:369900
MA:8303
ST:9964
Stag:250%
CP:40000

Cactuar-RUN!
HP777777
MA:0
ST:777
Stag:777%
CP:5000

Ectopudding-Fight(mark)
HP:133200
MA:259
ST:518
Stag:500%
CP:980

Uridimmu-Fight (Mark)
HP:45900
MA:114
St:275
Stag:200%
CP:1225


Treasures

Rod of Thorns
Severed Wing(X5)
Liberascope
2615 gil
Monstrous Fang (X11)
Clay Ring
Cactuar Doll
Lighting Charm*
Wind Charm*
Earth Charm*
MIllerite*
Fire Charm*
Ice Charm*
Smooth Hide(X8)
Sephyr Ring*

*Only attempt to open these spheres if you have well developed parties. Other wise it’s lights out!


They are scattered all over this part of Gran Pulse, I can give general directions but the finding is up to you. Here’s a list of the goodies in the area.

Game play:

Ok so we are now introduced to Missions or hunts more like it. Cie’th stones are wel all over. I’ll point them out as we go.


The first one is right there, you can’t miss it. The Ectopudding isn’t to far just look for the mark on your map. The thing is weak to Lighting and staggers at 600%. For defeating the other guys mark you get an Enegry Sash and the rank of Good Samaritan. Yay us!

The next Cie’th stone pops up just in front of you. Touch it to get the next mark. Again this beastie isn’t that far from where we are so let’s go take it out and help this guy rest. Now if you’d like to put these off till later in the game you can do that too, you have the option later on of coming back here to level and do the odd side quest. But I figure we’re here so we might as well right?

Uridimmu has lackies. Take them out but keep and eye on your health. You’ll get Cobaltite for your troubles. The next stone pops up not far from where we are standing again. There are only a few of these we can do at this point, and so of those require we go into the rather dangerous Yaschas Massif area, so I would put those off for a while if I were you. Now lets move on with the story shall we?


Let’s run around a bit an gather some CP and other stuff. Be mindful of the critters that are around you don’t want to get caught in a fight you can’t handle yet. On your way towards the Mark on the map and the next area there is the option for a 3 way fight between a Behemoth King and Megistitberian, I would get in on this action. Reason being is that they have knocked each others health to about half, and you get the preemptive strike on them as well. TAKE OUT THE BEHEMOTH BEFORE IT STANDS UP! Other wise you are gonna be ice skating up hill. So kick butts and take names here. This battle if won yields 6600 CP each time. So you might want to swing around a few times and farm a little.

Never fear well be back this way for all those thing we missed or aren’t ready for


Mah`habara

Encounters

Hoplite
HP:33638
MA:315
ST:494
Stag:270%
CP:770

Cryonedron
HP:35100
MA:200
ST:136
Stag:250%
CP:1190

Juggernaut
HP:1584000
MA:2130
ST:1151
Stag: 200%
CP: 3900

Boxed Phalanx
HP:94770
MA: 465
ST:898
Stag:400%
CP:1850

Pulsework Centurion
HP:39780
MA:651
ST:651
Stag:300%
CP: 1750

Rust Pudding
HP:46800
MA:0
ST:820
Stag:150%
CP:1470


Treasures

Hauteclaire
Platinum Bangle*
Electrode(X4)
Chobham Armor(X4)
Tesla Turbine(X4)
Saint’s Amulet(X2)
Ice Charm
Particle Accelerator
Crystal Oscillator(X3)
Perfect Conductor(X3)

*Only available after defeating the Juggernaut.


Ok so first off we come to a save point. I suggest saving a game here. Pick up the sphere along the way. Hoplites aren’t too hard to beat and they are weak to lighting.
Keep going along towards the marker. Later when we’re stronger, we can come back for the sphere that the Juggernaut is guarding so sneakily at the end of the path. However there are several groups of easy to beat baddies, but look out for Cryohedrons Self-destruct. I ran there and before I got back I had like 25690 cp!

If you’re not up to that challenge yet, just go on past. The Boxed Phalanx can be a beast to beat, and since preemptive strike isn’t possible, you can out run them or you can use Odin to beat the mech into submission. If you don’t have enough TP to call Odin, you can back track and fight some Hoplites till you do. Once you’re ready switch to relentless Assault before battle and attack the larger guy right off. As soon as Light is in danger of dying summon Odin and kick wholesale butt. The mech should be staggered before you enter Gestalt mode and should fall before Odin leaves the party. Once the Phalanx is gone that only leaves the Hoplites and those should fall easily to the newly healed party.


So moving on past the save point, the baddies get stronger. But you can beat ‘em! The Cryohedrons aren’t a cake walk unless you can surprise them, if you can’t surprise them, you might be leaving yourself open to their Self-Destruct ability, that can be very disastrous to the party. Rust puddings are like any Flan baddie and will fall to chains of magic and thankfully don’t have the ability to merge with their fellow flan. After the save point there are two off shoots on the left hidden by doors that open as you get closer, that house spheres to be plundered. Gather them if you wish, and keep moving on.




After crossing the 1st bridge, if you go down and round instead of up you can grab a sphere. Don’t worry about the Fal’cie running around. He’s mostly harmless. Gather your goodies and then head up the ramp right beside the bridge. At the 2nd bridge there will be a few Hoplites and a Boxed Phalanx. You cannot run around this fight. You have to beat them to keep going. Like before use relentless assault until the mech staggers then if needed summon Odin. You can use shrouds to buff your party up and to even get a preemptive strike against these guys. Beat them up and keep moving on, the Rust Pudding after that battle should be a piece of cake. Grab the sphere on your way by.

SIDE NOTE:
The first area Maw of the Abyss, is a great place to level up and gain Cp. Plus there’s that 3 way battle outside you can get in on as well. So with crystals costing a fortune, you can either skip the off shoots or you can fight a lot of baddies and gain the needed cp. Some of the off shoots are in fact really good skills to know, so think about it and weight the choices. This entire time you need to be working on Vanille’s Medic. This will be important later on.

You need to get as close as you can to maxing out Vanille’s Medic role at this point. You really want Curasa and the ATB gauge segment crystals. Equip Vanille with the Healer’s staff, Blessed Talisman and Shield Talisman. This will boost her healing skills and give her some added protection. Use the save point right at the start of the Flowered-filled fissure, and prepare for an Eidolon battle.

Eidolon Battle- Hecatonchoir

This guy fights the same thought the entire battle. After standing idle with the text Looming Wrath for a while, he will launch into a furious combo attack, before repeating the same 2 moves again over and over.
So here’s what you do, get a sentinel in place to bear the brunt of the attack. You want to have the Sentinel out there and ready to take the burden of right off. If you don’t have this set up it’s like to be a short battle. Ok so here’s the deal wait until Fang runs over and hits the Eidolon for the second time, then with the distance between her and Vanille, switch to Stumbling Block. Fang will protect the party while You(Vanille) hit him with Saboteur attacks to drive up his Gestalt gauge. You should switch back and forth between Lifeguard and Stumbling Block till the big guys falls.

If this way doesn’t try first create the Arcane Defense (ravager+Sentinel) start the battle same as last time but this time alternate between Stumbling block and Arcane Defense when you can attack. This should have the effect of raising and maintaining the chain gauge- the higher the chain gauge is the fastest the Gestalt gauge fills. The trick to this style is the Renew Technique. You need to have the TP for at least one application of this technique, this removes the need to use the Lifeguard paradigm with you’re on the ropes.

If you are almost there when the Doom counter hits around 100 try Slash and burn to drive the final nails in the metaphorical coffin of this Eidolon. Once the gauge is full, hit square to bring the battle to an end.

Hint you can use shrouds right before this fight if you are having a hard time. You can dismantle Doctor's Codes to get Fortisol and Aegisol in a pinch.

From here you’re up against rust puddings, Pulsework Centurions and Cryohedrons for the first part of the Dusktide Grotto. Kick butt again and just carry on, watch your health. Try to get a preemptive strike on a group of Pulsework Centurions and Cryohedrons, both before and after the save point, other wise those fights may be hard to pull off. You could try just running past them if you want. Run right by the Jugggernaut at the save point here. Don't even try to fight it yet. we are no where near strong enough and we get to come back later in chapter 13 to complete any side quests we wish to, so there is no need to worry about that yet.

If you got to the right from the save point past the Juggernaut on the platform above and down to a small side platform you'll find
There is a Boxed Phalanx that you can catch off guard at the start of the Deep in the Dark area. After the battle head to the end of the path and hop a ride on Atomos.

SIDE NOTE:
There are a few secret areas here that after you ride Atomos you can elect to go back and explore. The act of returning opens up 3 more map areas. Atomos is kind enough to complete a bridge to these sections. There are some spheres to collect there and several baddies to fight.

Treasures
Prefect conductor(X3)
Rainbow anklet
Metal Armband(X2)
Particle Accelerator(X2)
Moogle Puppet
Particle Accelerator(X2)
Perfect Conductor(X4)

Since this is a main story guide, I’m not going to cover where these are located, but I’m going to tell you that most of the baddies we’ve already faced are in these new areas along with some new ones. The Ferruginous Pudding is one, it’s weak to lighting and can be slowed. Strigoi and Vetala are others. Strigoi is weak to all elements, can’t be provoked and is very strong, while Vetala is very resistant to damage. This little trait is reduced when it’s staggered. Be careful and have fun exploring!

Strigoi
HP: 363825
MA:550
ST:795
Stag:350%
CP:1300

Vetala
HP:480249
MA:365
ST:313
Stag:200%
CP:3000

Sulyya Springs

Encounters

Ceratosaur
HP:35100
MA:152
ST:598
Stag:300%
CP:630

Ceratoraptor
HP:70200
MA:344
ST:402
Stag:150%
CP:1400

Orobon
HP: 257400
MA:127
ST:382
Stag: 125%
CP:1855

Treasures

Strange Fluid (X13)
Enigmatic Fluid (X10)
Aquabane Brooch
Moistened Scale (X6)
Seaptal Scale(X5)
Abyssa Scale(X7)
Cie'th Tear
Uraninite
Riptide Ring
Mnar Stone
Water Charm

Gameplay


Watch the really pretty cut scene and learn yet more about the backstory.

This is in fact a short area. Really simple and straight forward. There are spheres along the path that aren’t hard to find. Just keep and eye out for them. In the Subterranean Lake area there is a dead end that sports many spheres for the plundering. To get to the spheres you’ll need to defeat a few sets of baddies. But that’s nothing to worry aobut. When faced with a group of baddies that is a mix of Orobons and Ceratosaurs deafeat the ceratosaurs before going after the Orobons.

Taejin's Tower

Encounters

Managarmr
HP:155232
MA:522
ST:421
Stag:400%
CP:1900

Amphisbaena
HP:360000
MA:366
ST:596
Stag:350%
CP:3500

Goblin
HP:86400
MA:49
ST:650
Stag:250%
CP:910

Goblin Chieftain-Mark(missions 13 & 15)
HP:216000
MA:98
ST:1230
Stag:250%
CP:1400

Munchkin
HP:259200
MA:0
ST:183
Stag:250%
CP:400

Munchkin Maestro
HP: 90720
MA:286
ST:429
Stag:250%
CP: 920

Pulsework Gladiator
HP:36221
MA:261
ST:482
Stag:145%
CP:1600

Ambling Bellows-Mark (mission 22)
HP:270000
MA:465
ST:898
Stag:400%
CP:1850

Cryptos
HP:17700
MA:731
ST:731
Stag:300%
CP:1000

Gurangatch-Mark(mission 35)
HP:242550
MA:2088
ST:783
Stag:200%
CP:2700

Gelaitan-Mark(mission 60)
HP:670140
MA:597
ST:634
Stag:300%
CP:2900

Yaksha
HP:61446
MA:44
ST:615
Stag:280%
CP:1700

Yatshini
HP:58212
MA:348
ST:402
Stag:150%
CP:1750

Mushussu-Mark(mission 24)
HP:121275
MA:163
ST:475
Stag:185%
CP:2500

Vampie
HP:349272
MA:470
ST:1021
Stag:255%
CP:2350

Vetala-Mark(mission 25)
HP:480249
MA:365
ST:313
Stag:200%
CP:3000

Chonchon
HP: 16979
MA: 261
ST: 131
Stag:350%
CP: 750

Tyrant
HP: 792000
MA:1065
ST:1065
Stag:150%
CP: 3510

Centaurion Blade(summoned by Tyrant)
HP:202400
MA:852
ST:852
Stag: 130%
CP:0

Penangglan-Mark(mission 26)
HP:252252
MA:385
ST:339
Stag:230%
CP:3100

NOTE: You must defeat the marks listed to move to certain points in the area.

Treasures:


Sinister Fang(X20)
4721 gil
Sparkbane Brooch
Chipped Fang(X11)
Spark Plug(X5)
Simurgh
Metal Armband(X2)
Glass Orb(X2)
Ancient Bone(X9)
Gale Ring
Rainbow Aknlet(X2)
Tear of Woe(X4)
Unsetting Sun
Librascope
Tear of Remorse(X8)
Clay Ring
Frostbane Brooch(x2)
Ethersol
Collector’s Catalog

Gameplay:

Use the save point we passed on your way in to the area if you want. Watch the cut scene. This is not a place of underdeveloped parties. If you had trouble in the last area, you really need o think about going back and leveling up a bit before attempting this area.

Ok so if you haven’t been you need to work on Lighting’s Commando role. I’m going to guess you’ve been using the same party I have made up of Lighting, Fang and Hope to this point. Stick with that. So back to Light, her commando role offers the skill Dispelga and an ATB segment, so work towards those. Get close if not to Fang’s Sentinel role level and work on Hope’s ravager then Synergist and medic.

We are almost to our destination!! Yay! We just have to make it through this tower filled will baddies and we’re good.
So right off the bat there is a Cie’th stone. This one will as a waypoint or fast travel marker if you complete the hunt. This one isn’t hard as it’s a Goblin Chieftain that’s just up the road a bit. So beat that up if you want.

Grab the sphere in farthest down corner of the area after the battle with the mark and minions.

Take down the cat piranha hybrids and enter the tower.
Watch the cut scene and then if you wish collect the spheres on this level. There are 3 in all. Use the save point by the ramp then take the strange elevator up.

Ok so here we learn that we have to complete 3 missions in order to move on. The stats for each are listed above, but just for convenience sake, here they are again.

Gelaitan-Mark(mission 60)
HP:670140
MA:597
ST:634
Stag:300%
CP:2900

OK this guy is big! but he will fall. He is weak to lighting and you can manually input the attacks to that the AI will catch on, or just use Libra or a librascope to get to the point. Hit him hard and heal with combat clinic as needed and this guy will fall.

after the battle you can now move over and start the next mission. This time it’s the Ambling Bellows we’re after.

Ambling Bellows-Mark (mission 22)
HP:270000
MA:465
ST:898
Stag:400%
CP:1850

Ok so from where we are now, you need to go all the way to the other side of the map. Ok here’s the trick. Stay by the door till one of the funny red colored skinny Hoplites (known as Cryptos) comes near, then when it turns around to leave, attack it from behind and get this battle off to a preemptive start. Beat down the mark till it falls, don’t worry about it’s lackies and done worry about healing unless you have to. In a pinch Odin is always a way out.

Alright on to the next mission!

Gelaitan-Mark(mission 60)
HP:670140
MA:597
ST:634
Stag:300%
CP:2900


Return to the middle room to find your next mark. Switch your default to Relentless Assault and sneak over to the critter and get the preemptive strike again to start this battle. Just wail on the guy till he falls.

yay the way is open!

Ok so now that the fire is out you can travel around. There is a sphere at the end of the walkway, collect it then back track to the door and go inside. Beat up the group of Pulsework Gladiators for 8000 cp. Collect the sphere on the stairs up and move on to the next level.

Interact with the statue to gain access to the next part of the area.
Grab the sphere all the way to the left before going on. Ride the musical elevator up to the next tier to the left( the side with the map maker) there is a sphere to grab before you start on the next quest. Now go the other way around the walk to grab another sphere and set of baddies to fight if you choose.

You can take either elevator to the next tier. You’ll be going back and forth between the tiers for the next little bit while you defeat the marks necessary to moving forward. You should be working towards Dispelga technique for your lead character. I’ve been using Light, Hope and Fang to this point and I don’t plan on changing that for a while.

There are several treasure spheres around the area all of them are in plan sight in the backs and corners of the rooms. Since they aren’t hard to find I’m not going to point them out unless they are a little hidden.


Vetala-Mark(mission 25)
HP:480249
MA:365
ST:313
Stag:200%
CP:3000

When Vetala has it’s shield up it cannot be harmed by Physical attacks and magic damage is halved. Stagger it to bring down it’s shield. It will cast it’ shield again right before the stagger ends so hit it hard. You can inflict a variety of lasting status aliment on this creature to help things along. Heal when needed and you should come out on top.

Penangglan-Mark(mission 26)
HP:252252
MA:385
ST:339
Stag:230%
CP:3100

This guy is hanging out with some Chonchon that you should take care of first. Then once his lackeys are out of the way you can focus on beating this guy into the ground. Heal when needed and you’ll do fine. For this mission you get the Diamond bangle and maybe with whistle wind scarf so not a bad haul for such a little guy.

Mushussu-Mark(mission 24)
HP:121275
MA:163
ST:475
Stag:185%
CP:2500

Yet again we have lackeys to deal with too. Take them out they’re weak to water then work on the mark. I suggest beating the mark with pure physical strength since it doesn’t have any weaknesses. Once that’s done the middle elevator can go to the 6th. Make your way to the maker on the map or where the Fal’Cie froze the ground to
keep you from accessing the statue there.


Alright ride the final elevator tp the Apex. Save your game and get ready to fight that pesky Fal’Cie that’s been buggering us. There are 2 treasure spheres on this level along with another statue. You can’t active this one until you defeat the Fal’Cie, once that’s done you can have access to the 7th tier.

Boss Fight

Dahaka
HP:2314800
MA:261
ST:743
Stag:320%
CP:3300

Alright you wan to have Dispelga at this point. If you don’t have it go learn it. I believe that everyone learns it but I’ve been working on Light, Hope and Fang so I l know they do. You want your main character to have that ability. You want to switch your default paradigm to Delta Attack before battle starts.

Now pay close attention to the on screen text. When you see Fulminouse Firestorm or Bone-Chilling Breaker switch to Combat Clinic right away. Dahaka will hit hard right off that you need to be able to heal from that right away, after that he will use less hard hitting blows. Stick with a defensive paradigm until he stops attacking or if you’re feeling spunky or confident you could use Delta Attack or Solidarity to avoid losing chain gauge progress.

Dahaka has another nasty attack called Diluvial Plague which can inflict several negative status aliments on the entire party. Dispelga is the answer to your prayers in this situation.

Once stagger Dahaka falls to the ground and wont’ attack till the stagger gauge drains. For this reason you should use Relentless Assault to really hit him hard. He is also susceptible to slow and other status aliments at this time so you might think about letting Fang or your saboteur inflict these aliments on the Fal’Cie. You just need to make sure to switch to a paradigm with a sentinel before the Fal’Cie gets back up.

After a couple of staggers the Fal’Cie should fall. You’ll get 33000 Cp and Tetradic Tiara for winning.


From here you can either go to the statue here go to the top most level and gather the spheres there or you can use the other elevator and go on to the next part of the chapter.

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